-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathSnake.cpp
53 lines (43 loc) · 1.42 KB
/
Snake.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
#include "Snake.h"
Snake::Snake(const CellPosition& startCellPos, const CellPosition& endCellPos) : GameObject(startCellPos)
{
this->endCellPos = endCellPos;
///TODO: Do the needed validation
}
void Snake::Draw(Output* pOut) const
{
pOut->DrawSnake(position, endCellPos);
}
void Snake::Apply(Grid* pGrid, Player* pPlayer)
{
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
///TODO (Done): Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) to implement this function ==
// 1- Print a message "You have reached a snake. Click to continue ..." and wait mouse click
pOut->PrintMessage("You have reached a Snake. Click to continue ...");
pIn->GetCellClicked();
pOut->ClearStatusBar();
// 2- Apply the snake's effect by moving the player to the endCellPos
// Review the "pGrid" functions and decide which function can be used for that
pGrid->UpdatePlayerCell(pPlayer, endCellPos);
}
CellPosition Snake::GetEndPosition() const
{
return endCellPos;
}
void Snake::Save(ofstream& outFile, ObjectType ObjType)
{
if (ObjType == Snakes)
{
outFile << position.GetCellNum() << ' ' << endCellPos.GetCellNum() << std::endl;
}
}
void Snake::Load(ifstream& InFile)
{
int startCellNum, endCellNum;
InFile >> startCellNum >> endCellNum;
position = CellPosition(startCellNum);
endCellPos = CellPosition(endCellNum);
}
Snake::~Snake() {};