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There is a race condition between the thread that moves the view and the one that generates the geometries to draw on the screen.
This is why they sometimes get drawn at the wrong place (and then stay there until they are redrawn because of a hover/...)
To solve this, we would need to provide JOSM with a new view position tracking system. Work on this was done by adding a separate class that handles view position That position can then be passed on to the draw calls instead of the global MapView reference.
The text was updated successfully, but these errors were encountered:
There is a race condition between the thread that moves the view and the one that generates the geometries to draw on the screen.
This is why they sometimes get drawn at the wrong place (and then stay there until they are redrawn because of a hover/...)
To solve this, we would need to provide JOSM with a new view position tracking system. Work on this was done by adding a separate class that handles view position That position can then be passed on to the draw calls instead of the global MapView reference.
The text was updated successfully, but these errors were encountered: