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set_scene.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* set_scene.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: nicola <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2018/01/29 16:41:28 by mpauw #+# #+# */
/* Updated: 2018/11/26 16:36:26 by mpauw ### ########.fr */
/* */
/* ************************************************************************** */
#include "rt.h"
static void init_def_scene(t_scene *scene)
{
if (!(scene->objects = ft_lstnew(NULL, 0)) ||
!(scene->lights = ft_lstnew(NULL, 0)) ||
!(scene->cameras = ft_lstnew(NULL, 0)) ||
!(scene->patterns = ft_lstnew(NULL, 0)) ||
!(scene->materials = ft_lstnew(NULL, 0)))
error(1);
scene->name = "Default Scene";
scene->amount_obj = 0;
scene->amount_light = 0;
scene->width = 1080;
scene->height = 800;
scene->refl = 2;
scene->filter = 0;
scene->cam_set = 0;
scene->ambient = 0.5;
scene->grain = 1;
scene->all_on = 1;
scene->anti_a = 1;
scene->max_anti_a = MAX_ANTI_A;
scene->step_size = scene->grain > 1 ? scene->grain :
scene->anti_a;
scene->source_id = 0;
scene->thread_id = 0;
set_material(scene);
set_pattern(scene);
}
void set_scene(int fd, t_scene *scene)
{
char *line;
int gnl;
init_def_scene(scene);
while ((gnl = get_next_line(fd, &line)) == 1)
{
if (ft_strncmp(line, "render {", 8) == 0)
set_render(scene, fd);
else if (ft_strncmp(line, "camera {", 8) == 0 && scene->cam_set
< MAX_CAM)
set_camera(scene, fd);
else if (ft_strncmp(line, "light {", 7) == 0)
add_light(scene, fd);
else if (ft_strncmp(line, "object {", 8) == 0)
set_object(scene, scene->amount_obj, fd, NULL);
free(line);
}
if (gnl < 0)
error(0);
free(line);
scene->cam = (t_cam *)(scene->cameras)->content;
if (!(scene->grain))
scene->grain = (scene->amount_obj && scene->amount_light) ?
scene->amount_obj * scene->amount_light : 1;
}