Which is the response collision channel of airsim UAV in UE4? #4653
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Newkami
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I want an actor to only receive collision response events from flyingpawn, so I close other collision channels and use SetCollisionResponseToChannel (ECC_Pawn, ECR_Overlap) to open pawn's response channel. But it didn't work. When the UAV overlaps with this actor, the response event is not triggered.
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