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How to make consistent UV atlases? #74

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chaohuang opened this issue Dec 18, 2021 · 1 comment
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How to make consistent UV atlases? #74

chaohuang opened this issue Dec 18, 2021 · 1 comment
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@chaohuang
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chaohuang commented Dec 18, 2021

I have 2 meshes that are very similar; they only differ in the positions and connectivity of a few vertices. However, the generated UV atlases from those 2 meshes are totally different: not only is the packing different, the partition is also very different. For example, the head is in a single chart from the partition of one mesh, but in the partition of the other mesh, the face is divided into 2 charts.

I wonder if there is a way to make consistent atlases from similar meshes. In other words, given 2 similar meshes, the partition should be roughly the same (cut from roughly the same locations), and the packing should put similar charts from the 2 meshes at roughly the same location in the UV space (e.g. the charts containing head are both placed at the top-left corners of the UV space of the 2 meshes).

Thanks!

@walbourn
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walbourn commented Nov 4, 2022

This may be somewhat related to #84

@walbourn walbourn closed this as completed Nov 4, 2022
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