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vcrt-forwarders.nuspec
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<?xml version="1.0" encoding="utf-8"?>
<package>
<metadata>
<id>Microsoft.VCRTForwarders.140</id>
<version>1.1.0</version>
<title>VCRT 140 App-Local DLL Forwarders</title>
<authors>Microsoft</authors>
<owners>Microsoft</owners>
<licenseUrl>https://github.com/Microsoft/vcrt-forwarders/blob/master/LICENSE</licenseUrl>
<projectUrl>https://github.com/Microsoft/vcrt-forwarders</projectUrl>
<iconUrl>http://go.microsoft.com/fwlink/?LinkID=288890</iconUrl>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<requireLicenseAcceptance>true</requireLicenseAcceptance>
<description>App-local DLLs that forward to runtime components of Visual C++ libraries which are required to run Visual C++ applications. The runtime components being forwarded to should already be installed on a given machine, this can be done using the Visual C++ Redistributable Packages https://aka.ms/AA4pp63. See https://github.com/Microsoft/vcrt-forwarders for more details. </description>
<releaseNotes>
1.1.0
Update to runtime 14.34.31931
- This distribution now includes a msvcp140_atomic_wait forwarder
Add version information to all DLLs
Disable entrypoint generation for all DLLs (reduces file size)
1.0.7
Sign forwarder DLLs
1.0.6
Added support for custom configurations
1.0.5
Added support for MSBuildForUnity
1.0.4
Update Unity support to use .asmdef files
1.0.3
Release version
1.0.2-rc
Added support NuGet for Unity
1.0.1-rc
Added ARM64 Forwarding DLLs
1.0.0-rc
Pre-release App Local VCRT 140 DLLs
</releaseNotes>
<tags>vcrt forwarders native winrt vclibs</tags>
</metadata>
<files>
<file src="Microsoft.VCRTForwarders.140.targets" target="build\native"/>
<file src="Microsoft.VCRTForwarders.140.targets" target="build\net45"/>
<file src="Microsoft.VCRTForwarders.140.targets" target="build\netcoreapp2.0"/>
<file src="runtimes\win10-x64\native\debug\*.dll" target="runtimes\win-x64\native\debug\"/>
<file src="runtimes\win10-x64\native\release\*.dll" target="runtimes\win-x64\native\release\"/>
<file src="runtimes\win10-x86\native\debug\*.dll" target="runtimes\win-x86\native\debug\"/>
<file src="runtimes\win10-x86\native\release\*.dll" target="runtimes\win-x86\native\release\"/>
<file src="runtimes\win10-arm64\native\debug\*.dll" target="runtimes\win-arm64\native\debug\"/>
<file src="runtimes\win10-arm64\native\release\*.dll" target="runtimes\win-arm64\native\release\"/>
<file src="runtimes\win10-x64\native\release\*.dll" target="Unity\x64\"/>
<file src="Unity\**" target="Unity\"/>
</files>
</package>