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Chris edited this page Dec 15, 2016 · 4 revisions

Welcome to the cashgenUE wiki!

#What is it?

Cashgen is an UnrealEngine 4 plugin that dynamically generates terrain at runtime. The terrain is generated in chunks around the player as they move, and discarded as they go out of range, creating a nearly limitless world. The terrain is built using the RuntimeMeshComponent.

#What is it not?

Cashgen is not a voxel engine. Terrains are heightmap-based (so no caves) and at present cannot be deformed by the player. It is not 'production-ready' in it's current state, and has had only cursory optimisation work done.

#Main Features

  • Modular noise using my UnrealFastNoise plugin, many varieties of noise available, plus blending, masking etc.
  • LOD levels with dithered blending
  • Per LOD collision/tesselation options
  • Simple hydraulic (droplet) erosion
  • Tesselation support
  • My terrible material skills :)
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