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Chris edited this page Dec 15, 2016
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Welcome to the cashgenUE wiki!
#What is it?
Cashgen is an UnrealEngine 4 plugin that dynamically generates terrain at runtime. The terrain is generated in chunks around the player as they move, and discarded as they go out of range, creating a nearly limitless world. The terrain is built using the RuntimeMeshComponent.
#What is it not?
Cashgen is not a voxel engine. Terrains are heightmap-based (so no caves) and at present cannot be deformed by the player. It is not 'production-ready' in it's current state, and has had only cursory optimisation work done.
#Main Features
- Modular noise using my UnrealFastNoise plugin, many varieties of noise available, plus blending, masking etc.
- LOD levels with dithered blending
- Per LOD collision/tesselation options
- Simple hydraulic (droplet) erosion
- Tesselation support
- My terrible material skills :)