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version.h
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version.h
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#ifndef _VERSION_H_
#define _VERSION_H_
#ifndef VERSIONALREADYCHOSEN // used for batch compiling
/* Defines used for different versions */
//#define SPEAR
//#define SPEARDEMO
//#define UPLOAD
#define GOODTIMES
#define CARMACIZED
//#define APOGEE_1_0
//#define APOGEE_1_1
//#define APOGEE_1_2
/*
Wolf3d Full v1.1 Apogee - define CARMACIZED and APOGEE_1_1
Wolf3d Full v1.4 Apogee - define CARMACIZED
Wolf3d Full v1.4 GT/ID/Activision - define CARMACIZED and GOODTIMES
Wolf3d Shareware v1.0 - define UPLOAD and APOGEE_1_0
Wolf3d Shareware v1.1 - define CARMACIZED and UPLOAD and APOGEE_1_1
Wolf3d Shareware v1.2 - define CARMACIZED and UPLOAD and APOGEE_1_2
Wolf3d Shareware v1.4 - define CARMACIZED and UPLOAD
Spear of Destiny Full and Mission Disks - define CARMACIZED and SPEAR
Spear of Destiny Demo - define CARMACIZED and SPEAR and SPEARDEMO
*/
#endif
//#define USE_FEATUREFLAGS // Enables the level feature flags (see bottom of wl_def.h)
//#define USE_SHADING // Enables shading support (see wl_shade.cpp)
//#define USE_DIR3DSPR // Enables directional 3d sprites (see wl_dir3dspr.cpp)
//#define USE_FLOORCEILINGTEX // Enables floor and ceiling textures stored in the third mapplane (see wl_floorceiling.cpp)
//#define USE_HIRES // Enables high resolution textures/sprites (128x128)
//#define USE_PARALLAX 16 // Enables parallax sky with 16 textures per sky (see wl_parallax.cpp)
//#define USE_CLOUDSKY // Enables cloud sky support (see wl_cloudsky.cpp)
//#define USE_STARSKY // Enables star sky support (see wl_atmos.cpp)
//#define USE_RAIN // Enables rain support (see wl_atmos.cpp)
//#define USE_SNOW // Enables snow support (see wl_atmos.cpp)
//#define FIXRAINSNOWLEAKS // Enables leaking ceilings fix (by Adam Biser, only needed if maps with rain/snow and ceilings exist)
#define DEBUGKEYS // Comment this out to compile without the Tab debug keys
#define ARTSEXTERN
#define DEMOSEXTERN
#define PLAYDEMOLIKEORIGINAL // When playing or recording demos, several bug fixes do not take
// effect to let the original demos work as in the original Wolf3D v1.4
// (actually better, as the second demo rarely worked)
#endif