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Server.py
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Server.py
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"""
Baseclass for a Pyro server. It communicates with the rest of the app via
signals and slots. Note that it is a QThread!
This sets up common functionality.
"""
import sys
from time import sleep
import socket
import Pyro.core
import Pyro.naming
from PyQt4.QtCore import *
class Server(QThread):
"""
***Signals common to both the GameServer and the PlayerServer***
"""
serverStarted = pyqtSignal(str)
"""
These signals trigger modifications in the gui
"""
playerScoreChanged = pyqtSignal(tuple)
"""
playerStatusChanged exists in both derived classes but behaves completely
different. Do not try to add it here. PlayerServer emits a str whereas
GameServer emits a tuple.
"""
questionDisplayed = pyqtSignal(int)
answerDisplayed = pyqtSignal()
gridDisplayed = pyqtSignal()
gameEnded = pyqtSignal()
roundChanged = pyqtSignal()
def __init__(self, gui, name, parent=None):
super(Server, self).__init__(parent)
self.daemon = None
self.gui = gui
self.name = name
# if not ip.startswith("127.") <- put this back :)
self.ip = [ip for ip in socket.gethostbyname_ex(socket.gethostname())[2]][0]
# When closing the app, its name must be unregistered from the NameServer
def close(self):
self.log('Server exitting')
if self.daemon != None:
self.daemon.shutdown(True)
def run(self):
self.setupSignals()
Pyro.core.initServer()
ns = Pyro.naming.NameServerLocator().getNS()
self.daemon = Pyro.core.Daemon('PYRO', self.ip)
self.daemon.useNameServer(ns)
"""
this is implemented in GameServer and PlayerServer respectively
this is where the daemon is notified of the types of objects it exposes:
either Game objects for the GameServer or Player objects for the
PlayerServer
"""
self.connectDaemon()
self.log('The daemon runs on port: ' + str(self.daemon.port))
self.log('The server\'s URI is: ' + str(self.uri))
self.log('Server started')
self.serverStarted.emit(self.name)
while True:
QAbstractEventDispatcher.instance(self).processEvents(QEventLoop.AllEvents)
self.daemon.handleRequests(0)
sleep(0.01)
def setupSignals(self):
raise NotImplementedError('setupSignals is a virtual method and must be overridden')
def setupGuiSignals(self):
self.playerScoreChanged.connect(self.gui.getTable().updatePlayer)
self.questionDisplayed.connect(self.gui.displayQuestion)
self.answerDisplayed.connect(self.gui.displayAnswer)
self.gridDisplayed.connect(self.gui.displayGrid)
self.gameEnded.connect(self.gui.displayEndGame)
self.roundChanged.connect(self.gui.updateGrid)
def connectDaemon(self):
raise NotImplementedError('connectDaemon is a virtual method and must be overridden')
def log(self, message):
print self.name + ': ' + message