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scene.h
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/*****************************************************************************
* scene.h: Scene Class
*****************************************************************************
* Copyright (C) 2008-2009
*
* Authors: Christophe Courtaut <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef SCENE_H
#define SCENE_H
#include <QList>
#include <QVector3D>
#include <QImage>
#include "primitive.h"
#include "light.h"
class Scene
{
public:
Scene();
~Scene();
const QVector3D* camera() const { return m_camera; }
const QMatrix4x4* rotationMatrix() { return m_rotationCamera; }
qreal depth() const { return m_depth; }
int XResolution() const { return m_Xresolution; }
int YResolution() const { return m_Yresolution; }
void setCamera( qreal, qreal, qreal );
void setResolution( int x, int y );
QImage* render();
void renderPixel(QImage* image, qreal x, qreal y);
void addPrimitive( Primitive* );
void addLight( Light* );
void getFirstIntersect( Ray& ray, IntersectionInfo& info );
void renderLight( Ray& ray, IntersectionInfo& info );
private:
QList<Primitive*>& m_primitives;
QList<Light*>* m_lights;
QVector3D* m_camera;
QMatrix4x4* m_rotationCamera;
int m_Xresolution, m_Yresolution;
qreal m_depth;
};
#endif // SCENE_H