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main.cpp
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#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "network/ircsocket.h"
#include "network/webchanneltransport.h"
#include "src/gameengine.h"
#include "src/blockcpp.h"
#include "src/blockqueue.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
GameEngine gameEngine;
qmlRegisterType<IRCSocket>("com.blockwars.network", 1, 0, "IRCSocket");
qmlRegisterType<GameEngine>("com.blockwars.network", 1, 0, "GameEngine");
qmlRegisterType<BlockCPP>("com.blockwars.network", 1, 0, "BlockCPP");
qmlRegisterType<BlockQueue>("com.blockwars.network", 1, 0, "BlockQueue");
qmlRegisterType<WebChannelTransport>("com.blockwars.network", 1, 0, "ChannelTransport");
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}