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README
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wrk - a HTTP benchmarking tool
wrk is a modern HTTP benchmarking tool capable of generating significant
load when run on a single multi-core CPU. It combines a multithreaded
design with scalable event notification systems such as epoll and kqueue.
An optional LuaJIT script can perform HTTP request generation, response
processing, and custom reporting. Several example scripts are located in
scripts/
Basic Usage
wrk -t12 -c400 -d30s http://127.0.0.1:8080/index.html
This runs a benchmark for 30 seconds, using 12 threads, and keeping
400 HTTP connections open.
Output:
Running 30s test @ http://127.0.0.1:8080/index.html
12 threads and 400 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 635.91us 0.89ms 12.92ms 93.69%
Req/Sec 56.20k 8.07k 62.00k 86.54%
22464657 requests in 30.00s, 17.76GB read
Requests/sec: 748868.53
Transfer/sec: 606.33MB
Scripting
wrk's public Lua API is:
init = function(args)
request = function()
response = function(status, headers, body)
done = function(summary, latency, requests)
wrk = {
scheme = "http",
host = "localhost",
port = nil,
method = "GET",
path = "/",
headers = {},
body = nil
}
function wrk.format(method, path, headers, body)
wrk.format returns a HTTP request string containing the passed
parameters merged with values from the wrk table.
global init -- function called when the thread is initialized
global request -- function returning the HTTP message for each request
global response -- optional function called with HTTP response data
global done -- optional function called with results of run
The init() function receives any extra command line arguments for the
script. Script arguments must be separated from wrk arguments with "--"
and scripts that override init() but not request() must call wrk.init()
The done() function receives a table containing result data, and two
statistics objects representing the sampled per-request latency and
per-thread request rate. Duration and latency are microsecond values
and rate is measured in requests per second.
latency.min -- minimum value seen
latency.max -- maximum value seen
latency.mean -- average value seen
latency.stdev -- standard deviation
latency:percentile(99.0) -- 99th percentile value
latency[i] -- raw sample value
summary = {
duration = N, -- run duration in microseconds
requests = N, -- total completed requests
bytes = N, -- total bytes received
errors = {
connect = N, -- total socket connection errors
read = N, -- total socket read errors
write = N, -- total socket write errors
status = N, -- total HTTP status codes > 399
timeout = N -- total request timeouts
}
}
Benchmarking Tips
The machine running wrk must have a sufficient number of ephemeral ports
available and closed sockets should be recycled quickly. To handle the
initial connection burst the server's listen(2) backlog should be greater
than the number of concurrent connections being tested.
A user script that only changes the HTTP method, path, adds headers or
a body, will have no performance impact. If multiple HTTP requests are
necessary they should be pre-generated and returned via a quick lookup in
the request() call. Per-request actions, particularly building a new HTTP
request, and use of response() will necessarily reduce the amount of load
that can be generated.
Acknowledgements
wrk contains code from a number of open source projects including the
'ae' event loop from redis, the nginx/joyent/node.js 'http-parser',
Mike Pall's LuaJIT, and the Tiny Mersenne Twister PRNG. Please consult
the NOTICE file for licensing details.