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init.lua
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-- translation and mod path
local S = minetest.get_translator("mobs_monster")
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_monster = true
input:close()
input = nil
end
-- helper function
local function ddoo(mob)
if minetest.settings:get_bool("mobs_monster." .. mob) == false then
print("[Mobs_Monster] " .. mob .. " disabled!")
return
end
dofile(path .. mob .. ".lua")
end
-- Monsters
ddoo("dirt_monster") -- PilzAdam
ddoo("dungeon_master")
ddoo("oerkki")
ddoo("sand_monster")
ddoo("stone_monster")
ddoo("tree_monster")
ddoo("lava_flan") -- Zeg9
ddoo("mese_monster")
ddoo("spider") -- AspireMint
ddoo("land_guard")
ddoo("fire_spirit")
-- Load custom spawning if found
if mobs.custom_spawn_monster then
dofile(path .. "spawn.lua")
end
-- Lucky Blocks
if minetest.get_modpath("lucky_block") then
dofile(path .. "lucky_block.lua")
end
print ("[MOD] Mobs Redo Monsters loaded")