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Call of Duty: World at War crash when loading mod maps #246
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Can you please make an apitrace so I can debug this? Cheers. |
I think I did that right, the game wouldn't run without Steam, so I had to set the launch argument to |
As a rule of thumb: if your trace is < 100mb you didnt do it correctly. Just download a apitrace windows build from their website (x86 version), grab the d3d9.dll inside lib/wrapper/ and put that next to the games exe. |
Having done that, the game doesn't start (black screen forever) and the trace rapidly fills. |
Upload that black screen trace please. Then use WineD3D to make another one that hopefully shouldnt be just black. |
CoDWaW.1.trace (Black screen) and CoDWaW.2.trace (Working, with wined3d) |
I can't even get W@W to launch at all. I followed this tutorial after building a wine WoW64 environment, though I did have to butcher the setup script somewhat (essentially, I just forced all the wine calls to the 64-bit wrapper I built). You can see the butchered script here, note line 49 points to the wrapper in question. |
The game starts fine, and plays regular maps fine, but when loading a mod map, it crashes before returning to the main menu. (steam-10090.log)
Using
amdvlk
. When running the game with wine's d3d9, mod maps load and play without a problem.Software information
Call of Duty: World at War (Steam)
System information
amdgpu
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