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Everquest crashes when loading some zones #417
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Can you upload this somewhere else? Its currently downloading at 30kb/s |
eqgame.trace.gz |
Trace doesn't crash here. Are you going to the zones that crash for you? |
Yes, the character I'm logging in to is in a zone that crashes. |
Would you be able to create a trace made with D9VK at the same time? |
That was with d9vk, I looked at the trace with qapitrace and it shows the second to last call as "465312 @0 IDirect3DDevice9::CreateTexture(this = 0x20b10cc0, Width = 512, Height = 512, Levels = 10, Usage = 0x0, Format = D3DFMT_R8G8B8, Pool = D3DPOOL_SCRATCH, ppTexture = ?, pSharedHandle = ?) = D3DERR_INVALIDCALL" So I'm wondering if the crash is an attempt to access a texture that doesn't actually exist. |
Can you try spoofing AMD using |
Setting d3d9.customVendorId to 1002 does the same thing. |
Interesting, it's wanting a D3DPOOL_SCRATCH of R8G8B8. I think I see what I have to do, although it's mildly annoying. :P |
Can you please try with this? |
Trace? |
HI that posted d3d9.dll allows me to login on zones that previously crashed |
This has been in master forever |
I'll try to get apitrace of the texture issue this night, I'll install the
latest version first though.
…On Sun, Dec 1, 2019 at 12:41 AM Joshie ***@***.***> wrote:
This has been in master forever
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GPU: GeForce GT 710
Driver Version: 435.24.02
Wine version: 4.17.r7.g042a633c ( TkG Staging Esync Fsync )
Processor: Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz
When loading some zones, the game crashes with d9vk installed. It works fine (if glacially slowly) without it.
I couldn't upload the apitrace (too big), so it's here:
eqgame.trace.gz
eqgame_d3d9.log
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