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This repository has been archived by the owner on Nov 5, 2022. It is now read-only.
It should be reasonably possible to have this library optionally use Mesa's native d3d9 implementation if is is available.
Using gallium nine is often more performant than translating d3d9 to Vulkan, however this is hampered by not being supported on anything other than the open source drivers.
There is an opportunity here to have this library transparently use it if the user is able to. These performance gains are worth the trouble, especially on late d3d9 renderers, Valve's own games should benefit from this.
The text was updated successfully, but these errors were encountered:
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It should be reasonably possible to have this library optionally use Mesa's native d3d9 implementation if is is available.
Using gallium nine is often more performant than translating d3d9 to Vulkan, however this is hampered by not being supported on anything other than the open source drivers.
There is an opportunity here to have this library transparently use it if the user is able to. These performance gains are worth the trouble, especially on late d3d9 renderers, Valve's own games should benefit from this.
The text was updated successfully, but these errors were encountered: