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Clash/Haskell Style Guide

This is a short document describing the preferred coding style for this project. When something isn't covered by this guide you should stay consistent with the code in the other modules. The code style rules should be considered strong suggestions but shouldn't be dogmatically applied - if there's a good reason for breaking them do it. If you can't or don't want to apply a guideline or if a guideline is missing, consider:

  • How your style affects future changes. Does changing part of it cause a lot of realignments? Is it easily extendable by copy-pasting lines?
  • Whether whitespace is effectively used. Do new indent-blocks start 2 spaces deeper than the previous one? Is it easy to see which block is which?
  • How it scales. Is the style applicable to small examples as well as large ones?

The guidelines formulated below try to balance the points above.

Formatting

Line Length

Try to keep below 80 characters (soft), never exceed 90 (hard).

Indentation

Tabs are illegal. Use spaces for indenting. Indent your code blocks with 2 spaces. Indent the where keyword two spaces to set it apart from the rest of the code and indent the definitions in a where clause 1 space. Some examples:

sayHello :: IO ()
sayHello = do
  name <- getLine
  putStrLn $ greeting name
 where
  greeting name = "Hello, " ++ name ++ "!"

filter 
  :: (a -> Bool) 
  -> [a] 
  -> [a]
filter _ [] = []
filter p (x:xs)
  | p x       = x : filter p xs
  | otherwise = filter p xs

Blank Lines

One blank line between top-level definitions. No blank lines between type signatures and function definitions. Add one blank line between functions in a type class instance declaration if the function bodies are large. Use your judgement.

Whitespace

Surround binary operators with a single space on either side. Use your better judgement for the insertion of spaces around arithmetic operators but always be consistent about whitespace on either side of a binary operator. Don't insert a space after a lambda. Add a space after each comma in a tuple:

good = (a, b, c)
bad = (a,b,c)

Refuse the temptation to use the latter when almost hitting the line-length limit. Restructure your code or use multiline notation instead. An example of a multiline tuple declaration is:

goodMulti =
  ( a
  , b
  , c )
  
goodMulti2 = 
  ( a
  , b
  , c 
  )

Use nested tuples as such:

nested =
  ( ( a1
    , a2 )
  , b
  , c )

Similar to goodMulti2, you can put the trailing ) on a new line. Use your judgement.

Data Declarations

Align the constructors in a data type definition. If a data type has multiple constructors, each constructor will get its own line. Example:

data Tree a 
  = Branch !a !(Tree a) !(Tree a)
  | Leaf
  deriving (Eq, Show)

Data types deriving lots of instances may be written like:

data Tree a 
  = Branch !a !(Tree a) !(Tree a)
  | Leaf
  deriving
    ( Eq, Show, Ord, Read, Functor, Generic, NFData
    , Undefined, BitPack, ShowX)

Data types with a single constructor may be written on a single line:

data Foo = Foo Int

Format records as follows:

data Person = Person
  { firstName :: !String  
  -- ^ First name
  , lastName :: !String  
  -- ^ Last name
  , age :: !Int     
  -- ^ Age
  } deriving (Eq, Show)

List Declarations

Align the elements in the list. Example:

exceptions =
  [ InvalidStatusCode
  , MissingContentHeader
  , InternalServerError ]

You may put the closing bracket on a new line. Use your judgement.

exceptions =
  [ InvalidStatusCode
  , MissingContentHeader
  , InternalServerError 
  ]

You may not skip the first newline.

-- WRONG!
directions = [ North
             , East
             , South
             , West 
             ]

unless it fits on a single line:

directions = [North, East, South, West]

Vector Declarations

Small vectors may be written on a single line:

nrs = 1 :> 2 :> 3 :> 4 :> 5 :> Nil

Large vectors should be written like:

exceptions =
     North
  :> East
  :> South
  :> West
  :> Nil

Or:

exceptions = 
     North :> East :> South 
  :> West :> Middle :> Nil

Pragmas

Put pragmas immediately following the function they apply to. Example:

id :: a -> a
id x = x
{-# NOINLINE id #-}

Hanging Lambdas

You may or may not indent the code following a "hanging" lambda. Use your judgement. Some examples:

bar :: IO ()
bar = 
  forM_ [1, 2, 3] $ \n -> do
    putStrLn "Here comes a number!"
    print n

foo :: IO ()
foo = 
  alloca 10 $ \a ->
  alloca 20 $ \b ->
  cFunction a b

Export Lists

Format export lists as follows:

module Data.Set
  (
    -- * The @Set@ type
    Set
  , empty
  , singleton

    -- * Querying
  , member
  ) where

If-then-else clauses

Generally, guards and pattern matches should be preferred over if-then-else clauses. Short cases should usually be put on a single line.

When writing non-monadic code (i.e. when not using do) and guards and pattern matches can't be used, you can align if-then-else clauses like you would normal expressions:

foo = 
  if cond0 then 
    ...
  else 
    ...

When used in monadic contexts, use:

foo = 
  if cond0 then do
    ...
  else do
    ...

The same rule applies to nested do blocks:

foo = do
  instruction <- decodeInstruction
  skip <- load Memory.skip
  if skip == 0x0000 then do
    execute instruction
    addCycles $ instructionCycles instruction
  else do
    store Memory.skip 0x0000
    addCycles 1

Case expressions

The alternatives in a case expression can be indented using either of the two following styles:

foobar = 
  case something of
    Just j  -> foo
    Nothing -> bar

or as

foobar = 
  case something of
    Just j -> 
      foo
    Nothing -> 
      bar

In monadic contexts, use:

foobar = 
  case something of
    Just j -> do
      foo
      bar
    Nothing -> do
      fizz
      buzz

Align the -> arrows when it helps readability, but keep in mind that any changes potentially trigger a lot of realignments. This increases your VCS's diff sizes and becomes tedious quickly.

Type signatures

Small type signatures can be put on a single line:

f :: a -> a -> b

Longer ones should be put on multiple lines:

toInt 
  :: Int
  -- ^ Shift char by /n/
  -> Char
  -- ^ Char to convert to ASCII integer
  -> Int

Multiple constraints can be added with a "tuple":

toInt 
  :: (Num a, Show a)
  => a
  -- ^ Shift char by /n/
  -> Char
  -- ^ Char to convert to ASCII integer
  -> Int

Many constraints need to be split accross multiple lines too:

toInt 
  :: ( Num a
     , Show a
     , Foo a
     , Bar a
     , Fizz a
     )
  => a
  -- ^ Shift char by /n/
  -> Char
  -- ^ Char to convert to ASCII integer
  -> Int

forall's dot must be aligned:

toInt 
  :: forall a
   . (Num a , Show a)
  => a
  -- ^ Shift char by /n/
  -> Char
  -- ^ Char to convert to ASCII integer
  -> Int

If you have many type variables, many constraints, and many arguments, your function would end up looking like:

doSomething
  :: forall
       clockDomain
       resetDomain
       resetKind
       domainGatedness
   . ( Undefined a
     , Ord b
     , NFData c
     , Functor f )
  => f a
  -> f b
  -> f c  

Imports

Imports should be grouped in the following order:

  1. clash-prelude
  2. standard library imports
  3. related third party imports
  4. local application/library specific imports

Put a blank line between each group of imports. Create subgroups per your own judgement. The imports in each group should be sorted alphabetically, by module name.

Always use explicit import lists or qualified imports for standard and third party libraries. This makes the code more robust against changes in these libraries. Exception: The Prelude.

When writing circuit designs. Does not apply when hacking on the compiler itself.

Comments

Language

Use American English. Initialization, synchronization, ..

Punctuation

Write proper sentences; start with a capital letter and use proper punctuation.

Top-Level Definitions

Comment every top level function (particularly exported functions), and provide a type signature; use Haddock syntax in the comments. Comment every exported data type. Function example:

-- | Send a message on a socket. The socket must be in a connected
-- state. Returns the number of bytes sent. Applications are
-- responsible for ensuring that all data has been sent.
send 
  :: Socket
  -- ^ Connected socket
  -> ByteString  
  -- ^ Data to send
  -> IO Int      
  -- ^ Bytes sent

For functions the documentation should give enough information apply the function without looking at the function's definition.

Record example:

-- | Bla bla bla.
data Person = Person
  { age  :: !Int     
  -- ^ Age
  , name :: !String  
  -- ^ First name
  }

For fields that require longer comments format them like so:

data Record = Record
  { field1 :: !Text
  -- ^ This is a very very very long comment that is split over
  -- multiple lines.

  , field2 :: !Int
  -- ^ This is a second very very very long comment that is split
  -- over multiple lines.
  }

End-of-Line Comments

Separate end-of-line comments from the code using 2 spaces. Align comments for data type definitions. Some examples:

data Parser = 
  Parser
    !Int         -- Current position
    !ByteString  -- Remaining input

foo :: Int -> Int
foo n = salt * 32 + 9
  where
    salt = 453645243  -- Magic hash salt.

Links

Use in-line links economically. You are encouraged to add links for API names. It is not necessary to add links for all API names in a Haddock comment. We therefore recommend adding a link to an API name if:

  • The user might actually want to click on it for more information (in your judgment), and

  • Only for the first occurrence of each API name in the comment (don't bother repeating a link)

Naming

Use camel case (e.g. functionName) when naming functions and upper camel case (e.g. DataType) when naming data types.

For readability reasons, don't capitalize all letters when using an abbreviation. For example, write HttpServer instead of HTTPServer. Exception: Two letter abbreviations, e.g. IO.

Use American English. That is, synchronizer, not synchroniser.

Modules

Use singular when naming modules e.g. use Data.Map and Data.ByteString.Internal instead of Data.Maps and Data.ByteString.Internals.

Dealing with laziness

By default, use strict data types and lazy functions.

Data types

Constructor fields should be strict, unless there's an explicit reason to make them lazy. This avoids many common pitfalls caused by too much laziness and reduces the number of brain cycles the programmer has to spend thinking about evaluation order.

-- Good
data Point = Point
  { pointX :: !Double  
  , pointY :: !Double 
  }
-- Bad
data Point = Point
  { pointX :: Double
  , pointY :: Double
  }

Functions

Have function arguments be lazy unless you explicitly need them to be strict.

The most common case when you need strict function arguments is in recursion with an accumulator:

mysum :: [Int] -> Int
mysum = go 0
  where
    go !acc []    = acc
    go acc (x:xs) = go (acc + x) xs

Misc

Point-free style

Avoid over-using point-free style. For example, this is hard to read:

-- Bad:
f = (g .) . h

Warnings

Code should be compilable with -Wall -Werror. There should be no warnings.