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Blender Guides: use commands instead of default hotkeys #24

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MasssiveJuice08 opened this issue Mar 7, 2024 · 2 comments
Open

Blender Guides: use commands instead of default hotkeys #24

MasssiveJuice08 opened this issue Mar 7, 2024 · 2 comments
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content-modeling Content issues for creating 3D assets, regardless of the used tools. meta-style Style guidelines and planning for the wiki itself.

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@MasssiveJuice08
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Blender guides should be written with commands, rather than default hotkeys only, as hotkeys are customisable by users so are not consistent. E.g., rather than "press Z and 2", write "change display mode to material preview."

Besides factoring in different control-scheme compatibility, using commands instead of hotkeys is more effective at explaining Blender workflow.

Affected Articles:

  • Guides/Animation/Simple Texture Animation in Blender
@magicaldave
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I think we could do both?
Personally, the focus on commands specifically is why I often find Blender docs to be so incredibly difficult to work with. I don't know how to do a given command, which is why I'm reading documentation about it!

@MasssiveJuice08
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MasssiveJuice08 commented May 23, 2024

Perhaps the first time any given command is mentioned in an article, we could also give the default hotkey binding. Then any future mentions of the command in the same article just contain the command name and no hotkeys.

@MasssiveJuice08 MasssiveJuice08 added content-modeling Content issues for creating 3D assets, regardless of the used tools. meta-style Style guidelines and planning for the wiki itself. labels Jul 3, 2024
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Labels
content-modeling Content issues for creating 3D assets, regardless of the used tools. meta-style Style guidelines and planning for the wiki itself.
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