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Haptic feedback increases immersion and will hopefully be part of the WebXR standard one day. Since XRViewer is already blazing the trail for WebXR on IOS, adding this experimental feature would enable more complete applications. The Oculus Browser seems to support this already (see immersive-web/webxr-gamepads-module#29).
Ideas for Solution
Implement the GamePad and GamepadHapticActuator interfaces to e.g. access the Taptic engine on IOS. Alternatively wait for the WebXR Device API to include haptics (see immersive-web/webxr-gamepads-module#29)
XRViewer is truly amazing. Great work!
User Problem
Haptic feedback increases immersion and will hopefully be part of the WebXR standard one day. Since XRViewer is already blazing the trail for WebXR on IOS, adding this experimental feature would enable more complete applications. The Oculus Browser seems to support this already (see immersive-web/webxr-gamepads-module#29).
Ideas for Solution
Implement the GamePad and GamepadHapticActuator interfaces to e.g. access the Taptic engine on IOS. Alternatively wait for the WebXR Device API to include haptics (see immersive-web/webxr-gamepads-module#29)
┆Issue is synchronized with this Jira Task
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