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OverflowException: Value is too large System.Int32.Parse (System.String s) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Int32.cs:629) System.Convert.ToInt32 (System.String value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Convert.cs:1270) FBXImporter.ObjectBuilding () (at Assets/UnityFBXImporter/FBXImporter.cs:388) FBXImporter.ParseFBX (System.String path) (at Assets/UnityFBXImporter/FBXImporter.cs:192) MeshManager.findMeshInDesktop () (at Assets/Scripts/FBXImport/MeshManager.cs:39) MeshManager.Start () (at Assets/Scripts/FBXImport/MeshManager.cs:15)
It is a simple FBX in ASCII format imported from 3DS max 2017
It lacks any hierarchy at all.
The text was updated successfully, but these errors were encountered:
Under the switch case Geometry of ObjectBuilding() at FBXImporter.cs 388
impMesh.id = Convert.ToInt32(Utilities.ReadTill(fileCompl, comma, ref iterator).ToString()); //next word should be FBXID, with comma at end
it clogs up.
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OverflowException: Value is too large
System.Int32.Parse (System.String s) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Int32.cs:629)
System.Convert.ToInt32 (System.String value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Convert.cs:1270)
FBXImporter.ObjectBuilding () (at Assets/UnityFBXImporter/FBXImporter.cs:388)
FBXImporter.ParseFBX (System.String path) (at Assets/UnityFBXImporter/FBXImporter.cs:192)
MeshManager.findMeshInDesktop () (at Assets/Scripts/FBXImport/MeshManager.cs:39)
MeshManager.Start () (at Assets/Scripts/FBXImport/MeshManager.cs:15)
It is a simple FBX in ASCII format imported from 3DS max 2017
It lacks any hierarchy at all.
The text was updated successfully, but these errors were encountered: