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Could we get Editor example with shaders/texture? #10800
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Added a shaders example. |
@mrdoob what about imgur :) as in mrdoob/glsl-sandbox#40 for example. if you have $, go with aws instead. |
Using a separate content server for storing textures is out-of-scope for https://threejs.org/editor. But to clarify: Textured assets can be serialized as JSON (and deserialized) so the editor does basically support workflows with textures. An external storage might be more suitable for production editor-like applications though. |
Description of the problem
Could we get Three.js Editor example with shaders/textures?
All current examples shipped with Editor are missing custom shaders and texture loading. It seems to cause problems for people since they cannot figure out how the workflow should go with shaders/texture.
It could be just one example where there are two planes. Both planes are using Shaders and one is just using basic texture (uv via vert to frag and sampler in frag) and other one is some basic shader effect (e.g. living noise).
One problem description can be found from Stack Overflow
http://stackoverflow.com/questions/40974090/three-js-specify-a-shader-in-json-file-and-load-a-texture
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
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