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Makefile
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NAME=rpg
SHELL = /bin/sh
OPTS = CRYSTAL_OPTS="--link-flags=-Wl,-ld_classic"
CC = ${OPTS} crystal build
BUILD_DIR = build
OUT_FILE = ${BUILD_DIR}/${NAME}
SOURCE_FILES = src/${NAME}.cr
SFML_DLL_DIR = D:\\Program Files\\SFML-2.5.1\\bin
SFML_MAC_DIR = /Users/matt/code/libs/SFML-2.5.1-macos-clang
build_and_test: clean test
clean:
@if [ -d ${BUILD_DIR} ]; then env echo "cleaning..." && rm -r ${BUILD_DIR}; fi
@mkdir ${BUILD_DIR}
build_test:
${CC} ${SOURCE_FILES} -o ${OUT_FILE}_test.o --error-trace
test: build_test
./${OUT_FILE}_test.o
${OUT_FILE}.o:
${CC} ${SOURCE_FILES} -o ${OUT_FILE}.o --release --no-debug
release: clean ${OUT_FILE}.o
./${OUT_FILE}.o
winpack: clean ${OUT_FILE}.o
ifeq ($(OS),Windows_NT)
copy ${NAME}.exe ${BUILD_DIR}
rename ${BUILD_DIR}\\${NAME}.o main.o
copy "${SFML_DLL_DIR}\\*.dll" ${BUILD_DIR}
xcopy /E assets ${BUILD_DIR}\\assets\\
rename ${BUILD_DIR} ${NAME}
7z a -tzip -mx9 ${NAME}\\${NAME}-win.zip ${NAME}\\*
rename ${NAME} ${BUILD_DIR}
endif
macpack: clean ${OUT_FILE}.o
mkdir ${BUILD_DIR}/sfml
cp -r "${SFML_MAC_DIR}/lib" ${BUILD_DIR}/sfml
cp -r "${SFML_MAC_DIR}/extlibs" ${BUILD_DIR}/sfml
platypus --load-profile profile.platypus ${OUT_FILE}.app
mkdir ${NAME}
cp -r ${OUT_FILE}.app ${NAME}/${NAME}.app
7zz a -tzip -mx9 ${BUILD_DIR}/${NAME}-mac.zip ${NAME}/${NAME}.app
rm -rf ${NAME}
rename: clean
${CC} src/rename.cr -o ${BUILD_DIR}/rename.o --error-trace
./${BUILD_DIR}/rename.o