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common.lua
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common.lua
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-- Add/join player to channel
beerchat.add_player_channel = function(name, channel, mode)
if not beerchat.playersChannels[name][channel] then
local meta = minetest.get_player_by_name(name):get_meta()
beerchat.playersChannels[name][channel] = mode or "joined"
meta:set_string("beerchat:channels", minetest.write_json(beerchat.playersChannels[name]))
end
end
-- Remove/part player from channel
beerchat.remove_player_channel = function(name, channel)
if beerchat.playersChannels[name][channel] then
local meta = minetest.get_player_by_name(name):get_meta()
beerchat.playersChannels[name][channel] = nil
meta:set_string("beerchat:channels", minetest.write_json(beerchat.playersChannels[name]))
end
end
-- Set active channel of player, join player to channel if not already joined
beerchat.set_player_channel = function(name, channel)
if beerchat.currentPlayerChannel[name] ~= channel then
beerchat.add_player_channel(name, channel)
local meta = minetest.get_player_by_name(name):get_meta()
beerchat.currentPlayerChannel[name] = channel
meta:set_string("beerchat:current_channel", channel)
end
end
beerchat.get_player_channel = function(name)
if type(name) == "string" then
local channel = beerchat.currentPlayerChannel[name]
if channel and beerchat.channels[channel] then
return channel
end
end
end
beerchat.fix_player_channel = function(name, notify)
if notify or notify == nil then
minetest.chat_send_player(
name,
"Channel "..beerchat.currentPlayerChannel[name].." does not exist, switching back to "..
beerchat.main_channel_name..". Please resend your message"
)
end
beerchat.set_player_channel(name, beerchat.main_channel_name)
end
beerchat.join_channel = function(name, channel, set_default)
if not beerchat.execute_callbacks('before_join', name, channel) then
return false
end
(set_default and beerchat.set_player_channel or beerchat.add_player_channel)(name, channel)
beerchat.sound_play(name, "beerchat_chirp")
local msg = beerchat.format_message("|#${channel_name}| Joined channel", { channel_name = channel })
minetest.chat_send_player(name, msg)
return true
end
beerchat.allow_private_message = function(name, target)
return beerchat.execute_callbacks("before_send_pm", name, "", target)
end
beerchat.has_player_muted_player = function(name, other_name)
return not beerchat.allow_private_message(other_name, name)
end
beerchat.is_player_subscribed_to_channel = function(name, channel)
return (nil ~= beerchat.playersChannels[name])
and (nil ~= beerchat.playersChannels[name][channel])
end
beerchat.sound_play = beerchat.enable_sounds and function (target, sound)
minetest.sound_play(sound, { to_player = target, gain = beerchat.sounds_default_gain }, true)
end or function() end
beerchat.send_message = function(name, message, data)
if beerchat.execute_callbacks('before_send', name, message or data.message, data) then
if type(data) == "table" then
minetest.chat_send_player(name, data.message or message)
else
minetest.chat_send_player(name, message)
end
end
--[[ TODO: read player settings for channel sounds, also move this from core to some sound effect extension.
ALSO: this does not belong here but in low priority `on_send_on_channel` event handler.
if channel ~= beerchat.main_channel_name then
beerchat.sound_play(name, beerchat.channel_message_sound)
end --]]
end