-
-
Notifications
You must be signed in to change notification settings - Fork 11
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support to open games save and configuration directories #77
Comments
I think this is complicated enough that I'd rather keep it in Ludusavi 😅 How would you feel about a context menu option that opens Ludusavi and automatically does a preview of the game in question? |
I think having a preview would be useful but in my opinion I think missing support to open the directory would be unfortunate as the main reason is to have an easy way to quickly open save and configuration directories for various operations, such as deleting, modifying, checking files, etc. How are you thinking the preview would work? Just as an idea, it could be done by having the tree structure as menu items:
I think this way would be really cool, would resolve issues of having to resolve common root directories and would make it really easy and convenient to open directories and files. When clicking files, it would open them automatically and additionally, they could also have an icon with their file extension if available in Although still, it needs to be evaluated if there are performance concerns. I don't know if Ludusavi already caches or has a quick way to find available files. |
Here's a mock-up. Ludusavi already has buttons to open folders, so it's just missing a way to automatically scan specific games after launching: t1AlYQKq1D.mp4 |
If I understand correctly the idea would be for Playnite Ludusavi to open Ludusavi with the game being displayed or selected, with the buttons to open directories there? If that's the case in my opinion that wouldn't be ideal, ideally this should be available in Playnite since having to go through more steps would deteriorate UX but I understand if that's not feasible to achieve. Regarding this:
If it takes a few seconds delay maybe it could only be executed when a game is stopped and then cache'ed to display when opening the game menu and there could be an "Update" menu item for cases where the user has modified the game save/configuration files and wants to see this reflected. |
Similar to supporting opening the backup directories, I think it would be great to be able to open the save directories. Along time ago I made a separate extension for this but I'm not maintaining it anymore and the code is a mess to be honest. I think it would make more sense for this to be available as a feature in Ludusavi Playnite itself, by obtaining this directly from Ludusavi.
I remember the implementation needed to do this:
C:\Users\Username\Documents\SavedGames\SomeGame\Directory1
andC:\Users\Username\Documents\SavedGames\SomeGame\Directory2
, it should open theC:\Users\Username\Documents\SavedGames\SomeGame
in ExplorerThe text was updated successfully, but these errors were encountered: