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FieldArchivePC.h
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FieldArchivePC.h
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/****************************************************************************
** Deling Final Fantasy VIII Field Editor
** Copyright (C) 2009-2012 Arzel Jérôme <[email protected]>
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef FSARCHIVEPC_H
#define FSARCHIVEPC_H
#include "FieldArchive.h"
#include "FieldPC.h"
#include "FsArchive.h"
class FieldArchivePC : public FieldArchive
{
public:
FieldArchivePC();
virtual ~FieldArchivePC();
QString archivePath() const;
FieldPC *getField(int id) const;
FsArchive *getFsArchive() const;
int open(const QString &, ArchiveObserver *progress);
bool save(ArchiveObserver *progress, QString save_path=QString());
bool openModels();
bool openBG(Field *field) const;
void restoreFieldHeaders(const QMap<Field *, QMap<QString, FsHeader> > &oldFields) const;
bool optimiseArchive(ArchiveObserver *progress);
QStringList languages() const;
private:
FsArchive *archive;
};
#endif // FSARCHIVEPC_H