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"0.18", features = ["2d", "standard_dynamic_assets"] } +# To add support for loading RON config assets. +bevy_common_assets = { version = "0.8", features = ["ron"]} +# For in-game and debug UI. +bevy_egui = { version = "0.24", default-features = false } +# Generic debug UI to inspect entities and components. +# TODO: Put behind a feature flag? +bevy-inspector-egui = { version = "0.21", default-features = false, features = ["highlight_changes"] } +# Audio support +# bevy_kira_audio = { version = "0.18", default-features = false, features = ["wav"] } +# 2D physics. Mostly used for collision detection. +bevy_rapier2d = "0.23" +# For quick, simple random number generation. +fastrand = "2" + +# For working with enums. +num_enum = "0.7" +strum = { version = "0.25", features = ["derive"] } + +# For saving window state. +serde = "1" +ron = "0.8" + +# Base engine dependency. +[dependencies.bevy] +version = "0.12" +default-features = false +features = [ + #Multi-threading + "multi-threaded", + + # Windowing + "bevy_winit", + "x11", + + # Assets + "bevy_asset", + "png", + + # Rendering + "bevy_core_pipeline", + "bevy_render", + "bevy_sprite", + "bevy_text", + + # Input + "bevy_gilrs", +] +# Explicitly specify bevy_window to add serialize feature. +[dependencies.bevy_window] +version = "0.12" +features = ["serialize"] + +[target.'cfg(target_arch = "wasm32")'.dependencies] +# Show panics in the browser console: https://bevy-cheatbook.github.io/platforms/wasm/panic-console.html +console_error_panic_hook = "0.1" +# TODO: Use "webgl2" feature for wasm builds. + +# Enable only a small amount of optimization in debug mode +[profile.dev] +opt-level = 1 + +# Enable high optimizations for dependencies (incl. Bevy), but not for our code: +[profile.dev.package."*"] +opt-level = 3 + +[profile.dist] +inherits = "release" +lto = "thin" + +# When doing trunk builds, uncomment these lines to get smaller wasm binaries. +# [profile.release] +# opt-level = "s" +# lto = "thin" + +# TODO: If/when trunk supports calling custom cargo profiles, we can use this instead of the above hack. +# Release profile optimizing for smaller binary size. Primarily for wasm builds. +[profile.distweb] +inherits = "dist" +opt-level = "s" -#[patch.'https://github.com/mystal/midgar-engine'] -#midgar = { path = "../midgar-engine" } diff --git a/src/log.rs b/src/log.rs new file mode 100644 index 0000000..df6dccf --- /dev/null +++ b/src/log.rs @@ -0,0 +1,15 @@ +use bevy::log::{Level, LogPlugin}; + +pub fn log_plugin() -> LogPlugin { + // Configure logging. + let mut plugin = LogPlugin::default(); + // TODO: Is there a way to get the crate name automatically? + if cfg!(feature = "verbose_logs") { + plugin.filter.push_str(",info,cat_chaser=trace"); + plugin.level = Level::TRACE; + } else if cfg!(debug_assertions) { + plugin.filter.push_str(",info,cat_chaser=debug"); + plugin.level = Level::DEBUG; + } + plugin +} diff --git a/src/main.rs b/src/main.rs index 0687aca..ea08174 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,21 +1,100 @@ -extern crate cgmath; -extern crate midgar; -extern crate rand; -extern crate ears; - -mod app; -mod config; -mod entities; -mod level; -mod renderer; -mod world; -mod sounds; -mod party; +#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] + +use bevy::prelude::*; +use bevy::diagnostic::FrameTimeDiagnosticsPlugin; +use bevy::window::{Cursor, WindowMode, WindowResolution}; +// use bevy_kira_audio::AudioPlugin; +// TODO: Move to physics. +use bevy_rapier2d::prelude::*; + +// mod app; +// mod config; +// mod entities; +// mod level; +// mod renderer; +// mod world; +// mod sounds; +// mod party; + +mod log; +mod window; + +const GAME_SIZE: [u32; 2] = [400, 300]; +const DEFAULT_SCALE: u8 = 2; +const ALLOW_EXIT: bool = cfg!(not(target_arch = "wasm32")); + +#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash, States)] +enum AppState { + #[default] + Loading, + InGame, +} fn main() { - let app_config = midgar::MidgarAppConfig::new() - .with_title("Cat Chaser") - .with_screen_size((config::SCREEN_SIZE.x, config::SCREEN_SIZE.y)); - let app: midgar::MidgarApp = midgar::MidgarApp::new(app_config); + // eprintln!("{}", env!("CARGO_PKG_NAME")); + + // When building for WASM, print panics to the browser console. + #[cfg(target_arch = "wasm32")] + console_error_panic_hook::set_once(); + + // TODO: Try to initialize logging before this. Maybe we can also make this code run in a plugin. + let saved_window_state = window::load_window_state(); + let cursor = Cursor { + visible: true, + ..default() + }; + + // Configure DefaultPlugins. + let default_plugins = DefaultPlugins + .set(log::log_plugin()) + .set(ImagePlugin::default_nearest()) + .set(WindowPlugin { + primary_window: Some(Window { + title: window::WINDOW_TITLE.into(), + position: saved_window_state.position, + resolution: WindowResolution::new( + GAME_SIZE[0] as f32 * saved_window_state.scale as f32, + GAME_SIZE[1] as f32 * saved_window_state.scale as f32, + ), + resizable: false, + mode: WindowMode::Windowed, + cursor, + ..default() + }), + ..default() + }); + + let mut app = App::new(); + app + .insert_resource(ClearColor(Color::rgb_u8(24, 24, 24))) + + // External plugins + .add_plugins(default_plugins) + .add_plugins(FrameTimeDiagnosticsPlugin::default()) + .add_plugins(bevy_egui::EguiPlugin) + .insert_resource(bevy_egui::EguiSettings { + // TODO: Take DPI scaling into account as well. + // scale_factor: (saved_window_state.scale as f64) / 2.0, + ..default() + }) + .insert_resource(RapierConfiguration { + gravity: Vec2::ZERO, + ..default() + }) + .add_plugins(RapierPhysicsPlugin::::pixels_per_meter(30.0)) + + // App setup + .add_state::() + .add_plugins(( + window::WindowPlugin::new(saved_window_state), + // debug::DebugPlugin, + // game::GamePlugin, + // physics::PhysicsPlugin, + )); + + if ALLOW_EXIT { + app.add_systems(Update, bevy::window::close_on_esc); + } + app.run(); } diff --git a/src/window.rs b/src/window.rs new file mode 100644 index 0000000..4bd093b --- /dev/null +++ b/src/window.rs @@ -0,0 +1,123 @@ +use std::fs; +use std::path::Path; + +use bevy::prelude::*; +use bevy::app::AppExit; +use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin}; +use bevy::window::PrimaryWindow; +use serde::{Deserialize, Serialize}; + +use crate::DEFAULT_SCALE; + +pub const WINDOW_TITLE: &str = "Cat Chaser"; +const WINDOW_STATE_FILENAME: &str = "window_state.ron"; + +// pub fn window_plugin() -> WindowPlugin { +// } + +#[derive(Clone, Debug, Deserialize, Serialize, Resource)] +pub struct WindowState { + #[serde(default)] + pub position: WindowPosition, + #[serde(default)] + pub scale: u8, +} + +impl Default for WindowState { + fn default() -> Self { + Self { + position: WindowPosition::Automatic, + scale: DEFAULT_SCALE, + } + } +} + +pub fn load_window_state() -> WindowState { + if Path::new(WINDOW_STATE_FILENAME).is_file() { + // TODO: Log errors if these fail and return default. + let window_state_str = fs::read_to_string(WINDOW_STATE_FILENAME) + .expect("Could not read window state file"); + ron::from_str(&window_state_str) + .expect("Could not deserialize window state") + } else { + default() + } +} + +#[derive(Resource)] +struct LogFpsTimer(Timer); + +impl Default for LogFpsTimer { + fn default() -> Self { + Self(Timer::from_seconds(1.0, TimerMode::Repeating)) + } +} + +pub struct WindowPlugin { + saved_window_state: WindowState, +} + +impl WindowPlugin { + pub fn new(saved_window_state: WindowState) -> Self { + Self { + saved_window_state, + } + } +} + +impl Plugin for WindowPlugin { + fn build(&self, app: &mut App) { + app + .insert_resource(self.saved_window_state.clone()) + .add_systems(PostUpdate, update_window_state); + #[cfg(not(target_arch = "wasm32"))] + { + app.add_systems(Last, save_window_state_on_exit.run_if(on_event::())); + + app + .insert_resource(LogFpsTimer::default()) + .add_systems(PostUpdate, log_fps_in_window_title.after(update_window_state)); + } + } +} + +fn update_window_state( + mut window_state: ResMut, + window_q: Query<&Window, (With, Changed)>, +) { + if let Ok(window) = window_q.get_single() { + window_state.position = window.position; + } +} + +fn log_fps_in_window_title( + mut window_q: Query<&mut Window, With>, + mut log_fps_timer: ResMut, + diagnostics: Res, + time: Res