forked from evanw/glfx.js
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathdemo.html
134 lines (118 loc) · 4.63 KB
/
demo.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
<script>
var exports = {};
var fx = exports;
</script>
<script src="src/OES_texture_float_linear-polyfill.js"></script>
<script src="src/core/matrix.js"></script>
<script src="src/core/shader.js"></script>
<script src="src/core/spline.js"></script>
<script src="src/core/texture.js"></script>
<script src="src/filters/common.js"></script>
<script src="src/filters/cv/sobel.js"></script>
<script src="src/filters/cv/canny.js"></script>
<script src="src/filters/cv/grayscale.js"></script>
<script src="src/filters/cv/swt.js"></script>
<script src="src/filters/adjust/brightnesscontrast.js"></script>
<script src="src/filters/adjust/curves.js"></script>
<script src="src/filters/adjust/denoise.js"></script>
<script src="src/filters/adjust/huesaturation.js"></script>
<script src="src/filters/adjust/noise.js"></script>
<script src="src/filters/adjust/sepia.js"></script>
<script src="src/filters/adjust/unsharpmask.js"></script>
<script src="src/filters/adjust/vibrance.js"></script>
<script src="src/filters/adjust/vignette.js"></script>
<script src="src/filters/blur/lensblur.js"></script>
<script src="src/filters/blur/tiltshift.js"></script>
<script src="src/filters/blur/triangleblur.js"></script>
<script src="src/filters/blur/zoomblur.js"></script>
<script src="src/filters/fun/colorhalftone.js"></script>
<script src="src/filters/fun/dotscreen.js"></script>
<script src="src/filters/fun/edgework.js"></script>
<script src="src/filters/fun/hexagonalpixelate.js"></script>
<script src="src/filters/fun/ink.js"></script>
<script src="src/filters/warp/bulgepinch.js"></script>
<script src="src/filters/warp/matrixwarp.js"></script>
<script src="src/filters/warp/perspective.js"></script>
<script src="src/filters/warp/swirl.js"></script>
<script src="src/core/canvas.js"></script>
<script src="jsfeat-custom.js"></script>
<script>
var params = {
// the kernel size for the gaussian blur before canny
kernel_size: 3,
// low and high thresh are parameters for the canny edge detector
low_thresh: 124,
high_thresh: 204,
// maximum stroke width, this is the number of iterations
// the core stroke width transform loop will go through
// before giving up and saying that there is no stroke here
max_stroke: 35
};
function jsfeat_filter(){
var image = document.getElementById('image');
var canvas = document.createElement('canvas');
var width = image.width, height = image.width;
canvas.width = width;
canvas.height = width;
var ctx = canvas.getContext('2d');
ctx.drawImage(image, 0, 0);
document.body.appendChild(canvas)
var src = ctx.getImageData(0, 0, width, height)
var img_u8 = new jsfeat.matrix_t(width, height, jsfeat.U8C1_t)
var img_dxdy = new jsfeat.matrix_t(width, height, jsfeat.S32C2_t);
console.time('jsfeat')
jsfeat.imgproc.grayscale(src.data, img_u8.data)
visualize_matrix(img_u8)
jsfeat.imgproc.sobel_derivatives(img_u8, img_dxdy)
jsfeat.imgproc.gaussian_blur(img_u8, img_u8, params.kernel_size, 0)
jsfeat.imgproc.canny(img_u8, img_u8, params.low_thresh, params.high_thresh)
console.timeEnd('jsfeat')
visualize_matrix(img_u8)
// visualize_matrix(img_dxdy)
var data_u32 = new Uint32Array(src.data.buffer);
var alpha = (0xff << 24);
var i = img_u8.cols*img_u8.rows, pix=0, gx = 0, gy = 0;
while(--i >= 0) {
gx = img_dxdy.data[i<<1];
gy = img_dxdy.data[(i<<1)+1];
pix = (Math.abs(gx) + Math.abs(gy))&0xff;
data_u32[i] = alpha | (0 << 16) | (Math.abs(gx) << 8) | Math.abs(gy);
}
ctx.putImageData(src, 0, 0);
}
function visualize_matrix(mat){
var c = document.createElement('canvas')
c.width = mat.cols;
c.height = mat.rows;
var cx = c.getContext('2d')
var out = cx.createImageData(mat.cols, mat.rows);
for(var i = 0; i < mat.rows * mat.cols; i++){
out.data[i * 4 + 3] = 255;
out.data[i * 4] = out.data[i * 4 + 1] = out.data[i * 4 + 2] = mat.data[i]
}
cx.putImageData(out, 0, 0)
document.body.appendChild(c)
return cx
}
window.onload = function() {
jsfeat_filter();
var canvas = fx.canvas();
var image = document.getElementById('image');
var texture = canvas.texture(image);
document.body.appendChild(canvas);
console.time('glswt')
// canvas.draw(texture).swirl(canvas.width / 2, canvas.height / 2, 250, 3).update();
canvas.draw(texture)
.triangleBlur(3)
// .grayscale()
.sobel()
.canny(0.5)
.update();
// texture.destroy();
// texture = canvas.contents();
// canvas.draw(texture).ink(0.25).update();
console.timeEnd('glswt')
};
</script>
<img id="image" src="wifwurds.png">
<p>This tests the usage of <code>canvas.contents()</code>. The image below should be the image above after applying the swirl filter followed by the ink filter.</p>