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layout-design.py
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layout-design.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Start of CR&NW Dispatching Panel
Basic theory:
- Load pile of tiles from conf file
- Draw on screen, load up in array of objects
- Each object has various attributes
- Screen x,y
- Tile type
- Block
- LC handler
- RC handler
- Block Properties
- Name
- Left End
- Right End
- OS Point Name
- IsConnector
- Signal Properties
- Name
- Switch Properties
- Name
- Normal Left Block
- Normal Right Block
- Reverse Left Block
- Reverse Right Block
- When packets come in, come into a background thread
- Maps packet input to events
- Events get handled by gui
- When clicks comes in, localize to tile block
- Normal track does nothing
- Turnouts
"""
import wx
# Each "TrackBlock" defines an 8x8 pixel block
# corresponding to a single track element
class TrackBlock:
name = "Unknown"
trackType = 1
x = -1
y = -1
blockSize = 16
def __init__(self):
pass
def setXY(self, x, y):
self.x = x * self.blockSize
self.y = y * self.blockSize
def setType(self, trackType):
self.trackType = trackType
def draw(self, dc):
dc.SetBrush(wx.Brush('#000'))
dc.SetPen(wx.Pen("#000"))
dc.DrawRectangle(self.x, self.y, self.blockSize, self.blockSize)
dc.SetPen(wx.Pen("#FFF", width=2))
if self.trackType == 1:
dc.DrawLine(self.x, self.y + (self.blockSize/2 - 1), self.x+self.blockSize-1, self.y + (self.blockSize/2 - 1))
elif self.trackType == 2:
dc.DrawLine(self.x, self.y, self.x+self.blockSize-1, self.y+self.blockSize-1)
elif self.trackType == 3:
dc.DrawLine(self.x+self.blockSize-1, self.y+self.blockSize-1, self.x, self.y)
elif self.trackType == 4:
dc.DrawLine(self.x, self.y, self.x+(self.blockSize/2 - 1), self.y+(self.blockSize/2 - 1))
dc.DrawLine(self.x+(self.blockSize/2 - 1), self.y + (self.blockSize/2 - 1), self.x + (self.blockSize - 1), self.y + (self.blockSize/2 - 1))
elif self.trackType == 5:
dc.DrawLine(self.x, self.y + (self.blockSize/2 - 1), self.x+self.blockSize-1, self.y + (self.blockSize/2 - 1))
dc.SetPen(wx.Pen("#FFF", width=1))
dc.DrawLine(self.x+1, self.y + (self.blockSize/4)-1, self.x+1, self.y + 3*(self.blockSize/4))
elif self.trackType == 6:
dc.DrawLine(self.x, self.y + (self.blockSize/2 - 1), self.x+self.blockSize-1, self.y + (self.blockSize/2 - 1))
dc.SetPen(wx.Pen("#FFF", width=1))
dc.DrawLine(self.x+self.blockSize-1, self.y + (self.blockSize/4)-1, self.x+self.blockSize-1, self.y + 3*(self.blockSize/4))
class SwitchBlock(TrackBlock):
switchState = 0
def __init__(self):
pass
def setSwitchPosition(self, pos):
self.switchState = pos
def getSwitchPosition(self):
return self.switchState
def draw(self, dc):
dc.SetBrush(wx.Brush('#000'))
# dc.SetPen(wx.Pen("#E1FCFF", width=1))
dc.SetPen(wx.Pen("#00FF00", width=1))
dc.DrawRectangle(self.x+2, self.y+2, self.blockSize-4, self.blockSize-4)
dc.SetPen(wx.Pen("#FFF", width=2))
if self.switchState != 0:
dc.DrawLine(self.x+1, self.y+(self.blockSize/2 - 1), self.x+(self.blockSize/2 - 1), self.y+(self.blockSize/2 - 1))
dc.DrawLine(self.x+(self.blockSize/2 - 1), self.y+(self.blockSize/2 - 1), self.x+(self.blockSize - 1), self.y+(self.blockSize - 1))
else:
dc.DrawLine(self.x+1, self.y + (self.blockSize/2 - 1), self.x+self.blockSize-1, self.y + (self.blockSize/2 - 1))
class Example(wx.Frame):
blocks = []
menuHeight = 0
drawMenu = 0
drawBlockType = 0
gridOn = True
def __init__(self, *args, **kw):
super(Example, self).__init__(*args, **kw)
self.InitUI()
def InitUI(self):
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_SIZE, self.OnPaint)
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.SetTitle("CRNW Dispatch System")
self.SetSize((750,500))
self.Centre()
self.Show(True)
# create a menu bar
self.makeMenuBar()
switchBlock = SwitchBlock()
switchBlock.setXY(1, 1)
self.blocks.append(switchBlock)
trackBlock = TrackBlock()
trackBlock.setXY(3, 1)
self.blocks.append(trackBlock)
trackBlock = TrackBlock()
trackBlock.setXY(2, 2)
trackBlock.setType(2)
self.blocks.append(trackBlock)
trackBlock = TrackBlock()
trackBlock.setXY(3, 3)
trackBlock.setType(4)
self.blocks.append(trackBlock)
trackBlock = TrackBlock()
trackBlock.setXY(2, 1)
self.blocks.append(trackBlock)
trackBlock = TrackBlock()
trackBlock.setXY(3, 1)
self.blocks.append(trackBlock)
trackBlock = TrackBlock()
trackBlock.setXY(4, 1)
trackBlock.setType(5)
self.blocks.append(trackBlock)
trackBlock = TrackBlock()
trackBlock.setXY(4, 3)
trackBlock.setType(5)
self.blocks.append(trackBlock)
# and a status bar
self.CreateStatusBar()
self.SetStatusText("Welcome to wxPython!")
def OnLeftDown(self, e):
dc = wx.ClientDC(self)
x,y = e.GetPosition()
cell_x = x/16
cell_y = y/16
ptstr = "LC at %u,%u - block %ux%u" % (x,y, cell_x, cell_y)
self.SetStatusText(ptstr)
drawBlock = self.getDrawBlock
if drawBlock == 1:
# Go through all the blocks, remove anything at this address
for block in self.blocks:
elif drawBlock == 2:
pass
self.blocks[0].setSwitchPosition([1,0][self.blocks[0].getSwitchPosition()])
self.blocks[0].draw(wx.PaintDC(self))
def OnPaint(self, e):
#dc = wx.ClientDC(self)
dc = wx.PaintDC(self)
(size_x, size_y) = self.GetSize()
dc.SetBackground(wx.Brush('#000'))
dc.Clear()
dc.SetBrush(wx.Brush('#000'))
if self.gridOn:
dc.SetPen(wx.Pen("#AAA", width=1))
for x in range(0, size_x/16):
for y in range(0, size_y/16):
dc.DrawRectangle(x*16, y*16, 17, 17)
dc.SetPen(wx.Pen("#FFF", width=2))
for block in self.blocks:
block.draw(dc)
def getDrawBlock(self):
i = 0
for item in self.drawMenu.GetMenuItems():
if item.IsChecked():
return item
break
i += 1
return 0
def makeMenuBar(self):
"""
A menu bar is composed of menus, which are composed of menu items.
This method builds a set of menus and binds handlers to be called
when the menu item is selected.
"""
# Make a file menu with Hello and Exit items
fileMenu = wx.Menu()
# The "\t..." syntax defines an accelerator key that also triggers
# the same event
helloItem = fileMenu.Append(-1, "&Hello...\tCtrl-H",
"Help string shown in status bar for this menu item")
fileMenu.AppendSeparator()
# When using a stock ID we don't need to specify the menu item's
# label
exitItem = fileMenu.Append(wx.ID_EXIT)
# Now a help menu for the about item
helpMenu = wx.Menu()
aboutItem = helpMenu.Append(wx.ID_ABOUT)
self.drawMenu = wx.Menu()
self.drawMenu.AppendRadioItem(-1, "Off\tCtrl-0")
self.drawMenu.AppendRadioItem(-1, "Blank\tCtrl-1")
self.drawMenu.AppendRadioItem(-1, "Straight\tCtrl-2")
self.drawMenu.AppendRadioItem(-1, "Block End Right\tCtrl-3")
self.drawMenu.AppendRadioItem(-1, "Block End Left\tCtrl-4")
self.drawMenu.AppendRadioItem(-1, "Switch - Diverging Down Right")
self.drawMenu.AppendRadioItem(-1, "Switch - Diverging Up Right")
self.drawMenu.AppendRadioItem(-1, "Switch - Diverging Down Left")
self.drawMenu.AppendRadioItem(-1, "Switch - Diverging Down Right")
# Make the menu bar and add the two menus to it. The '&' defines
# that the next letter is the "mnemonic" for the menu item. On the
# platforms that support it those letters are underlined and can be
# triggered from the keyboard.
menuBar = wx.MenuBar()
menuBar.Append(fileMenu, "&File")
menuBar.Append(drawMenu, "&Draw")
menuBar.Append(helpMenu, "&Help")
# Give the menu bar to the frame
self.SetMenuBar(menuBar)
# Finally, associate a handler function with the EVT_MENU event for
# each of the menu items. That means that when that menu item is
# activated then the associated handler function will be called.
self.Bind(wx.EVT_MENU, self.OnHello, helloItem)
self.Bind(wx.EVT_MENU, self.OnExit, exitItem)
self.Bind(wx.EVT_MENU, self.OnAbout, aboutItem)
def DrawMenuSetBlank(self, event):
self.drawCell = 0
def OnExit(self, event):
"""Close the frame, terminating the application."""
self.Close(True)
def OnHello(self, event):
"""Say hello to the user."""
wx.MessageBox("Hello again from wxPython")
def OnAbout(self, event):
"""Display an About Dialog"""
wx.MessageBox("This is a wxPython Hello World sample",
"About Hello World 2",
wx.OK|wx.ICON_INFORMATION)
def main():
app = wx.App()
ex = Example(None)
ex.Show()
app.MainLoop()
if __name__ == '__main__':
main()