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AudioSource.h
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// (c) 2016 Neeraj Sharma <[email protected]>.
// This file is part of SignalBlocks.
//
// SignalBlocks is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// SignalBlocks is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with SignalBlocks. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef SIGNALBLOCKS_AUDIOSOURCE_H
#define SIGNALBLOCKS_AUDIOSOURCE_H
#include "../../common/Port.h"
#include "../../common/SoundInfo.h"
#include "../../common/logging.h"
#include <assert.h>
#include <istream>
#include <string>
#include <stdint.h>
namespace signalblocks {
/// This block generates matrix (2-D) output only, where the first
/// dimension is the block size and the second dimension is the
/// number of channels.
///
/// The number of data types supported is limited to the following:
/// * char
/// * unsigned char
/// * short
/// * int
/// * long
/// * float
/// * double
///
/// If you want to support more types then enhance SoundInfo::Read()
/// interface and overload for more data types.
template <class T>
class AudioSource
: public Port<0, 1, T> {
public:
/// set enableNormalisation to false when you dont want
/// integer audio samples to be normalised to [-1.0, 1.0]
/// when read as float or double.
AudioSource(std::string name,
int blockSize,
std::unique_ptr<std::istream> pIns,
bool enableNormalisation = true)
: Port<0, 1, T>(std::move(name), "An audio source."),
mLastTick(),
mLoopOver(true),
mBlockSize(blockSize),
mSoundInfo(enableNormalisation) {
bool success = mSoundInfo.OpenStream(std::move(pIns));
if (!success) {
assert(0); // is there anything better which we can do?
}
}
void Loop(bool loopOver) {
mLoopOver = loopOver;
}
public: // override Port interfaces
virtual void ClockCycle(const TimeTick& timeTick) {
if (mSoundInfo.IsEof() && !mLoopOver) {
LOG_ERROR("AudioSource is done processing!\n");
return; // dont do anything
}
if (mLastTick == timeTick) {
return; // already processed the event
}
mLastTick = timeTick;
// always generate matrix data, where first dimension is the data and
// second dimension is the channel
const int max_elements = mBlockSize * mSoundInfo.GetNumChannels();
std::unique_ptr<T[]> data(new T[max_elements]);
int elements_read = static_cast<int>(mSoundInfo.Read(data.get(), max_elements));
if (elements_read <= 0) {
// lets try again if looping is enabled
if (mSoundInfo.IsEof() && mLoopOver) {
mSoundInfo.Rewind();
// lets try again
elements_read = static_cast<int>(mSoundInfo.Read(data.get(), max_elements));
if (elements_read <= 0) {
// still doesnt work, so give up
return;
}
} else {
return;
}
}
// The samples read are one for each channel and then next frame (or sample for
// all channels), and so on. That is [{ch1, ch2}, {ch1, ch2}, ...] or
// alternatively as C/C++ 2-d array:
// T samples[num_samples][num_channels]
std::vector<int> dims = {elements_read / mSoundInfo.GetNumChannels(),
mSoundInfo.GetNumChannels()};
this->LeakMatrix(0, std::move(data), dims, timeTick);
if (mSoundInfo.IsEof() && mLoopOver) {
mSoundInfo.Rewind();
}
}
private:
TimeTick mLastTick;
bool mLoopOver;
int mBlockSize;
SoundInfo mSoundInfo;
};
}
#endif //SIGNALBLOCKS_AUDIOSOURCE_H