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0211-design-add-and-search-words-data-structure.cpp
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0211-design-add-and-search-words-data-structure.cpp
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/*
Design add & search words data structure
Implement trie, handle wildcards: traverse all children & search substrings
Time: O(m x 26^n) -> m = # of words, n = length of words
Space: O(n)
*/
class TrieNode {
public:
TrieNode* children[26];
bool isWord;
TrieNode() {
for (int i = 0; i < 26; i++) {
children[i] = NULL;
}
isWord = false;
}
};
class WordDictionary {
public:
WordDictionary() {
root = new TrieNode();
}
void addWord(string word) {
TrieNode* node = root;
int curr = 0;
for (int i = 0; i < word.size(); i++) {
curr = word[i] - 'a';
if (node->children[curr] == NULL) {
node->children[curr] = new TrieNode();
}
node = node->children[curr];
}
node->isWord = true;
}
bool search(string word) {
TrieNode* node = root;
return searchInNode(word, 0, node);
}
private:
TrieNode* root;
bool searchInNode(string& word, int i, TrieNode* node) {
if (node == NULL) {
return false;
}
if (i == word.size()) {
return node->isWord;
}
if (word[i] != '.') {
return searchInNode(word, i + 1, node->children[word[i] - 'a']);
}
for (int j = 0; j < 26; j++) {
if (searchInNode(word, i + 1, node->children[j])) {
return true;
}
}
return false;
}
};
/**
* Your WordDictionary object will be instantiated and called as such:
* WordDictionary* obj = new WordDictionary();
* obj->addWord(word);
* bool param_2 = obj->search(word);
*/