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IHostCommunicator.cs
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IHostCommunicator.cs
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// ---------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// The MIT License (MIT)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// ---------------------------------------------------------------------------------
using System;
using System.Threading.Tasks;
namespace QuizGame.Model
{
public interface IHostCommunicator
{
// start broadcasting, accepting players
Task EnterLobbyAsync();
// stop broadcasting, stop accepting players
void LeaveLobby();
Task SendQuestionAsync(Question question);
// sender = this, args = PlayerEventArgs
event EventHandler<PlayerEventArgs> PlayerJoined;
// sender = this, args = PlayerEventArgs
event EventHandler<PlayerEventArgs> PlayerDeparted;
// sender = this, args = AnswerReceivedEventArgs
event EventHandler<AnswerReceivedEventArgs> AnswerReceived;
}
public class PlayerEventArgs : EventArgs { public string PlayerName { get; set; } }
public class AnswerReceivedEventArgs : PlayerEventArgs { public int AnswerIndex { get; set; } }
}