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This repository has been archived by the owner on Feb 16, 2024. It is now read-only.
Disabling Reload Domain gives significant speed up in game develop iteration. But when its disabled, Observable.EveryUpdate is called multiple times. And when I stop the game in UnityEditor, update call is still called after game stop.
The text was updated successfully, but these errors were encountered:
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Disabling Reload Domain gives significant speed up in game develop iteration. But when its disabled, Observable.EveryUpdate is called multiple times. And when I stop the game in UnityEditor, update call is still called after game stop.
The text was updated successfully, but these errors were encountered: