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generating it into an asset json file would likely be enough to let them continue doing it at build time while minimizing compile task cache misses. In most cases only editing an asset file should reduce the work to be done down to just the packaging tasks.
Changing nothing but an asset should look something like this so long as your build isn't doing any additional custom processing of assets:
Summary
The fact that newrelic plugin generates a different BUILD_ID for each builds prevent the build from using cache.
Desired Behavior
BUILD_ID doesn't prevent build cache.
Possible Solution
Additional context
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