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Thank you for putting this code together. I was having trouble understanding with one thing though; how do I get the correct memory offset for a particular game? I'm assuming I have to get the offset as memory address for the Present() method. I looked inside the Windows/System32 directory and was able to retrieve an absolute memory address from d3d11.dll for Present().
I'm not sure I was looking in the correct place though as I haven't had any success in hooking a game yet. Any guidance is appreciated.
The text was updated successfully, but these errors were encountered:
Get x64dbg and run the game using it, (as long as it does not have any anti-debugging features)
Go into the symbols tab and look for dxgi.dll, then search for ?Present@CDXGISwapChain@@UEAAJII@Z in the right panel. There will be other symbols which look the same so if you cant find it, i recommend trying them instead.
Take away its address from the modules base address to get your offset.
eg: 0x7FFC60254670 - 0x7FFC60250000 = 0x4670
Oh, you might have to download the debug symbols so you can see them when you search for them.
Hello there,
Thank you for putting this code together. I was having trouble understanding with one thing though; how do I get the correct memory offset for a particular game? I'm assuming I have to get the offset as memory address for the Present() method. I looked inside the Windows/System32 directory and was able to retrieve an absolute memory address from d3d11.dll for Present().
I'm not sure I was looking in the correct place though as I haven't had any success in hooking a game yet. Any guidance is appreciated.
The text was updated successfully, but these errors were encountered: