diff --git a/docs/docs/01_quickstart/00-project-setup.md b/docs/docs/01_quickstart/00-project-setup.md
index a3345e45..3a0ed8e9 100644
--- a/docs/docs/01_quickstart/00-project-setup.md
+++ b/docs/docs/01_quickstart/00-project-setup.md
@@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J
```sh
dotnet new console
dotnet add package Raylib-cs --version 6.1.1
-dotnet add package Jitter2 --version 2.4.5
+dotnet add package Jitter2 --version 2.4.6
```
You have completed the setup. If you now execute the following command:
diff --git a/docs/docs/changelog.md b/docs/docs/changelog.md
index 2e561eb1..3933a066 100644
--- a/docs/docs/changelog.md
+++ b/docs/docs/changelog.md
@@ -4,6 +4,15 @@ sidebar_position: 5
# Changelog
+### Jitter 2.4.6 (10-28-2024)
+
+- **Breaking Change:** Jitter world is now constructed using World.Capacity
+- **Breaking Change:** World.RayCast moved to World.DynamicTree.RayCast
+- **Breaking Change:** Renamed NumberSubsteps to SubstepCount
+- Added split impulses. **Breaking Change:** SolverIterations property is now a tuple.
+- Several smaller improvements in the API.
+
+
### Jitter 2.4.5 (10-07-2024)
- Added new methods to NarrowPhase: Distance and Overlap.
diff --git a/other/GodotDemo/JitterGodot.csproj b/other/GodotDemo/JitterGodot.csproj
index 8379e32b..9f6fc83b 100644
--- a/other/GodotDemo/JitterGodot.csproj
+++ b/other/GodotDemo/JitterGodot.csproj
@@ -4,6 +4,6 @@
true
-
+
diff --git a/other/GodotSoftBodies/JitterGodot.csproj b/other/GodotSoftBodies/JitterGodot.csproj
index 8379e32b..9f6fc83b 100644
--- a/other/GodotSoftBodies/JitterGodot.csproj
+++ b/other/GodotSoftBodies/JitterGodot.csproj
@@ -4,6 +4,6 @@
true
-
+
diff --git a/other/GodotSoftBodies/Program.cs b/other/GodotSoftBodies/Program.cs
index 7b260928..6cc0a8d2 100644
--- a/other/GodotSoftBodies/Program.cs
+++ b/other/GodotSoftBodies/Program.cs
@@ -444,7 +444,7 @@ private void ResetScene()
}
world.NumberSubsteps = 4;
- world.SolverIterations = 4;
+ world.SolverIterations = (4, 1);
}
public override void _Process(double delta)