diff --git a/docs/docs/01_quickstart/00-project-setup.md b/docs/docs/01_quickstart/00-project-setup.md index a3345e45..3a0ed8e9 100644 --- a/docs/docs/01_quickstart/00-project-setup.md +++ b/docs/docs/01_quickstart/00-project-setup.md @@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J ```sh dotnet new console dotnet add package Raylib-cs --version 6.1.1 -dotnet add package Jitter2 --version 2.4.5 +dotnet add package Jitter2 --version 2.4.6 ``` You have completed the setup. If you now execute the following command: diff --git a/docs/docs/changelog.md b/docs/docs/changelog.md index 2e561eb1..3933a066 100644 --- a/docs/docs/changelog.md +++ b/docs/docs/changelog.md @@ -4,6 +4,15 @@ sidebar_position: 5 # Changelog +### Jitter 2.4.6 (10-28-2024) + +- **Breaking Change:** Jitter world is now constructed using World.Capacity +- **Breaking Change:** World.RayCast moved to World.DynamicTree.RayCast +- **Breaking Change:** Renamed NumberSubsteps to SubstepCount +- Added split impulses. **Breaking Change:** SolverIterations property is now a tuple. +- Several smaller improvements in the API. + + ### Jitter 2.4.5 (10-07-2024) - Added new methods to NarrowPhase: Distance and Overlap. diff --git a/other/GodotDemo/JitterGodot.csproj b/other/GodotDemo/JitterGodot.csproj index 8379e32b..9f6fc83b 100644 --- a/other/GodotDemo/JitterGodot.csproj +++ b/other/GodotDemo/JitterGodot.csproj @@ -4,6 +4,6 @@ true - + diff --git a/other/GodotSoftBodies/JitterGodot.csproj b/other/GodotSoftBodies/JitterGodot.csproj index 8379e32b..9f6fc83b 100644 --- a/other/GodotSoftBodies/JitterGodot.csproj +++ b/other/GodotSoftBodies/JitterGodot.csproj @@ -4,6 +4,6 @@ true - + diff --git a/other/GodotSoftBodies/Program.cs b/other/GodotSoftBodies/Program.cs index 7b260928..6cc0a8d2 100644 --- a/other/GodotSoftBodies/Program.cs +++ b/other/GodotSoftBodies/Program.cs @@ -444,7 +444,7 @@ private void ResetScene() } world.NumberSubsteps = 4; - world.SolverIterations = 4; + world.SolverIterations = (4, 1); } public override void _Process(double delta)