From 92ef6daf582da4e432316a9d3bbc98b1af084dff Mon Sep 17 00:00:00 2001
From: notgiven688 <37874600+notgiven688@users.noreply.github.com>
Date: Sun, 17 Dec 2023 15:23:57 +0100
Subject: [PATCH] Prepare 2.1.1 release (#75)
---
docs/docs/01_quickstart/00-project-setup.md | 2 +-
docs/docs/changelog.md | 4 ++++
other/GodotDemo/JitterGodot.csproj | 2 +-
3 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/docs/docs/01_quickstart/00-project-setup.md b/docs/docs/01_quickstart/00-project-setup.md
index da7533ba..8d8875e9 100644
--- a/docs/docs/01_quickstart/00-project-setup.md
+++ b/docs/docs/01_quickstart/00-project-setup.md
@@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J
```sh
dotnet new console
dotnet add package Raylib-cs --version 5.0.0
-dotnet add package Jitter2 --version 2.1.0
+dotnet add package Jitter2 --version 2.1.1
```
You have completed the setup. If you now execute the following command:
diff --git a/docs/docs/changelog.md b/docs/docs/changelog.md
index e226c1e7..ad9dcfa1 100644
--- a/docs/docs/changelog.md
+++ b/docs/docs/changelog.md
@@ -4,6 +4,10 @@ sidebar_position: 5
# Changelog
+### Jitter 2.1.1 (12-17-2023)
+- Fixed O(n^2) problem in `TriangleMesh` due to hash collisions.
+- `WorldBoundingBox` of `Shape` is now updated even if no `RigidBody` is attached.
+
### Jitter 2.1.0 (12-10-2023)
- Added debug drawing for rigid bodies (`RigidBody.DebugDraw`).
diff --git a/other/GodotDemo/JitterGodot.csproj b/other/GodotDemo/JitterGodot.csproj
index 1fd1a3a2..e2b68d1f 100644
--- a/other/GodotDemo/JitterGodot.csproj
+++ b/other/GodotDemo/JitterGodot.csproj
@@ -4,6 +4,6 @@
true
-
+
\ No newline at end of file