diff --git a/README.md b/README.md
index 46c2bab9..905dcabb 100644
--- a/README.md
+++ b/README.md
@@ -10,7 +10,7 @@ Run a small demo directly [in the browser](https://jitterphysics.com/AppBundle/i
There is a tiny demo available for the [Godot engine](other/GodotDemo).
-The official **NuGet** package can be found [here](https://www.nuget.org/packages/Jitter2).
+The official **NuGet** package can be found [here](https://www.nuget.org/packages/Jitter2), the double precision version [here](https://www.nuget.org/packages/Jitter2.Double).
See below for a fully-featured demo.
@@ -41,6 +41,7 @@ JitterDemo uses [GLFW](https://www.glfw.org/) for accessing OpenGL and managing
## Features
+- [x] Compile time option for double precision.
- [x] Speculative contacts (avoiding the bullet-through-paper problem).
- [x] A variety of constraints and motors (AngularMotor, BallSocket, ConeLimit, DistanceLimit, FixedAngle, HingeAngle, LinearMotor, PointOnLine, PointOnPlane, TwistAngle) with support for softness.
- [x] A sophisticated deactivation scheme with minimal cost for inactive rigid bodies (scenes with 100k inactive bodies are easily achievable).
diff --git a/docs/docs/01_quickstart/00-project-setup.md b/docs/docs/01_quickstart/00-project-setup.md
index 359f908b..5bfd3622 100644
--- a/docs/docs/01_quickstart/00-project-setup.md
+++ b/docs/docs/01_quickstart/00-project-setup.md
@@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J
```sh
dotnet new console
dotnet add package Raylib-cs --version 6.1.1
-dotnet add package Jitter2 --version 2.4.7
+dotnet add package Jitter2 --version 2.4.8
```
You have completed the setup. If you now execute the following command:
diff --git a/docs/docs/changelog.md b/docs/docs/changelog.md
index db5572bf..fd55a2a1 100644
--- a/docs/docs/changelog.md
+++ b/docs/docs/changelog.md
@@ -4,6 +4,11 @@ sidebar_position: 5
# Changelog
+### Jitter 2.4.8 (11-27-2024)
+
+- Add option to build in double precision mode.
+- Made `Constraint` constructor public to allow for custom constraints.
+
### Jitter 2.4.7 (11-18-2024)
- **Breaking Change:** Dropped .NET6 support, added .NET9.
diff --git a/other/GodotDemo/JitterGodot.csproj b/other/GodotDemo/JitterGodot.csproj
index e8fcfdf3..ae2a5b74 100644
--- a/other/GodotDemo/JitterGodot.csproj
+++ b/other/GodotDemo/JitterGodot.csproj
@@ -4,6 +4,6 @@
true
-
+
diff --git a/other/GodotSoftBodies/JitterGodot.csproj b/other/GodotSoftBodies/JitterGodot.csproj
index e8fcfdf3..ae2a5b74 100644
--- a/other/GodotSoftBodies/JitterGodot.csproj
+++ b/other/GodotSoftBodies/JitterGodot.csproj
@@ -4,6 +4,6 @@
true
-
+