Implementing TerrainShape from Jitter in Jitter2 #223
mgpreston
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How do I ... ?
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Hi @mgpreston, in Jitter2 you should use the TriangleShape for terrain. The workflow looks like this:
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At a quick glance, that looks perfectly fine. Also, make sure that the triangles point in the correct direction (i.e., the normal is defined by the winding order, either clockwise or counterclockwise). See here: #208. |
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Hello,
In Jitter there was a TerrainShape that could be created from a heightmap. I'm trying to upgrade a codebase that uses Jitter to use Jitter2, and this type no longer exists. What's the analogue for this in Jitter2, if any?
Thanks!
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