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I don't have the necessary knowledge to implement it, but in the future it would be awesome to get a voxel version of the ghost collision triangle mesh filter
which prevents capsule shapes from snagging on internal edges of JBoxes placed adjacent to one another
The text was updated successfully, but these errors were encountered:
Added a demo here: #123
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notgiven688
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I don't have the necessary knowledge to implement it, but in the future it would be awesome to get a voxel version of
the ghost collision triangle mesh filter
which prevents capsule shapes from snagging on internal edges of JBoxes placed adjacent to one another
The text was updated successfully, but these errors were encountered: