diff --git a/Assets/Scripts/Scene/Play/Referee/Square.cs b/Assets/Scripts/Scene/Play/Referee/Square.cs index 2f42d6d..8a10d0a 100644 --- a/Assets/Scripts/Scene/Play/Referee/Square.cs +++ b/Assets/Scripts/Scene/Play/Referee/Square.cs @@ -144,7 +144,7 @@ public Square(Vector2D point1, Vector2D point2) /// /// 通过机器人中心与半径以及角度来构造机器人正方形 /// - public Square(Vector2D robotPosition, float angleInDegree = 0, float HRL = Const.Robot.HRL) + public Square(Vector2D robotPosition, float angleInDegree = 0, float HRL = 3.9341f) { float robotRadius = (float) (HRL * 1.414);