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Screen
jtg-gg edited this page Aug 13, 2014
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Screen API requires node-webkit >= v0.10.2
Screen
is an instance of EventEmitter object, and you're able to use Screen.on(...)
to respond to native screen's events.
Screen
is a singleton object, need to be initiated once by calling gui.Screen.Init()
Init the Screen singleton object, you only need to call this once
return the array of screen
screen has following structure:
screen {
id : int, // unique id for a screen
bounds : { // physical screen resolution, can be negative, not necessarily start from 0,depending on screen arrangement
x : int,
y : int,
width : int,
height : int
},
work_area : { // useable area within the screen bound (due to native OS taskbar)
x : int,
y : int,
width : int,
height : int
},
scaleFactor : float,
isBuiltIn : bool
}
Following events can be listened by using Screen.on()
function, for more information on how to receive events, you can visit EventEmitter.
emitted when the screen resolution, arrangement is changed
emitted when a new screen added
emitted when existing screen removed
function ScreenToString(screen) {
var string = "";
string += "screen " + screen.id + " ";
var rect = screen.bounds;
string += "bound{" + rect.x + ", " + rect.y + ", " + rect.width + ", " + rect.height + "} ";
rect = screen.work_area;
string += "work_area{" + rect.x + ", " + rect.y + ", " + rect.width + ", " + rect.height + "} ";
string += " scaleFactor: " + screen.scaleFactor;
string += " isBuiltIn: " + screen.isBuiltIn;
string += "<br>";
return string;
}
//init must be called once during startup, before any function to gui.Screen can be called
gui.Screen.Init();
var string = "";
var screens = gui.Screen.screens;
// store all the screen information into string
for(var i=0; i<screens.length; i++) {
string += ScreenToString(screens[i]);
}
var screenCB = {
onDisplayBoundsChanged : function(screen) {
var out = "OnDisplayBoundsChanged " + ScreenToString(screen);
},
onDisplayAdded : function(screen) {
var out = "OnDisplayAdded " + ScreenToString(screen);
},
onDisplayRemoved : function(screen) {
var out = "OnDisplayRemoved " + ScreenToString(screen);
}
};
// listen to screen events
gui.Screen.on('displayBoundsChanged', screenCB.onDisplayBoundsChanged);
gui.Screen.on('displayAdded', screenCB.onDisplayAdded);
gui.Screen.on('displayRemoved', screenCB.onDisplayRemoved);