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test.hexpattern
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#include "./test2.hexpattern"
Imported
// #define = int->[str]
/*#define Foo's Reflection = int->[str]
#define Foo's Reflection = int ->[str]*/
#define (e) = int->[str]
#define Foo's Reflection (northeast aqweds) = int->[str] //
#define Foo's Reflection1 (nse aaa) = int ->[str]
#define Foo's Reflection2 (w) = int -> [str]
#define Foo's Reflection3 (se d) = int ->
#define Foo's Reflection4 (sw) = -> int
#define Foo's Reflection5 (ne) = ->
#define Foo's Reflection6 (nw) =int->[str]
#define Foo's Reflection7(e)=int ->[str]
#define Foo's Reflection8(w)=int -> [str]
#define Foo's Reflection9 (e)=int ->
#define Foo's Reflection10(e) =-> int
#define Foo's Reflection11 (e) =->
#define Foo's Purification (e) = int -> ["str"], int, [int, int], foo: =
#define Foo's Purification1 (e) = f -> f
#define Foo's Purification2 (e)
#define Foo's Purification3 (e)
#define Foo's Purification4 (e) =
#define Foo's Reflection12
#define Foo's Reflection13 = int -> int
#define Foo =
define Foo
#define Counter's Queue (NORTH_EAST dadaddww)
Foo's Reflection
Foo's Purification
Consideration: Foo's Purification
/*
Foo's Purification
*/
// line comment
/*
block comment
*/
Consideration: //
Consideration: /**/
Consideration: Mind's Reflection
Consideration: Zone Distillation: Animal
Consideration
Flay Mind
{
Mind's Reflection
Counter's Queue
Timekeeper's Reflection
Mind's Reflection <iota goes here>
Bookkeeper's Gambit: v
Bookkeeper's Gambit: -
Consideration: Consideration
Consideration: {
Zone Distillation: Animal
Numerical Reflection: 12.0 // test
Numerical Reflection: -1.5
Numerical Reflection: 0
Introspection
Mind's Reflection /* test */
Abacus Purification
// Numerical Reflection: -12
// Counter's Queue
Bookkeeper's Gambit: vv-v
}
}
}
Craft Gloopifact
Conduct Rod
Astral Gaze Reflection
Addition Distillation: Matrix
Red Sun's Nadir
Zone Distillation: Non-Player
Blue Sun's Zenith
Akasha's Gambit
Blink
Fisherman's Gambit II
Vector Reflection +X
Vector Reflection Zero
Zero Distillation
Summon Rain
Summon Cyclic Wisp
B
BB: B
Multiplicative Dstl. // // TODO: stuff
read/local
test//l
// // //
read/
/read
/*:*/
/*:
:
:*/
// :
: //
{
// line comment
/*
block comment
*/
Consideration: //
Consideration: /**/
Consideration: Mind's Reflection
Consideration: Zone Distillation: Animal
Consideration
Consideration: Consideration
Consideration: {
Consideration: }
Zone Distillation: Animal
/* test */ Numerical Reflection: 12 // test
Introspection
Mind's Reflection /* test */
Abacus Purification
Numerical Reflection: -12
Bookkeeper's Gambit: vv-v
Foo's Reflection
Addition Distillation:Matrix
Red Sun's Nadir
Zone Distillation: Non-Player
Blue Sun's Zenith
Akasha's Gambit
Blink
Fisherman's Gambit II
Vector Reflection +X
Vector Reflection Zero
Zero Distillation
Summon Rain
Summon Cyclic Wisp
B
BB: B
Multiplicative Distillation // //
read/local
test//l
// // //
read/
/read
:/*:*/
/*:
:
:*/
: /*
*/:
// :
: //
{/*{*/
/*{
{
{*/
{ /*
*/{
// {
{ //
}/*}*/
/*}
}
}*/
} /*
*/}
// }
} //
}
[
{
{
[
// [
]
}
}
]
Create Spider Construct
Greater Impulse
<>
<-6.9>
<(4, 2, 0)>
<{}>
<{-6.9}>
<{(4, 2, 0)}>
<\>
<\-6.9>
<\(4, 2, 0)>
<<>>
<<-6.9>>
<<(4, 2, 0)>>
Bookkeeper's Gambit: v-v <-6.9>
Bookkeeper's Gambit: v-v <(4, 2, 0)>
{
Mind's Reflection
}
{
Mind's Reflection
} {
Mind's Reflection
}
{
}
/*
foo
*/
/*
foo
*/ /*
bar
*/
/**/
/**/
#define Encyclopedist's Exaltation (EAST aqqqqqeqaqqqqq) = int, int, vec -> any
{
Chronicler's Purification
Jester's Gambit
Selection Distillation
}
#define Encyclopedist's Exaltation II (EAST aqqqqqeqaqqqqq) = int, int, vec -> any
// address, heap size, heap location -> value
// reads a value from an address in the heap
{
Chronicler's Purification
Jester's Gambit
Selection Distillation
}