void ImGui::ErrorCheckNewFrameSanityChecks(): Assertion `g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!"' failed. #7625
Closed
JulioJPinto
started this conversation in
Build/Link/Run/Fonts issues ONLY!
Replies: 1 comment 3 replies
-
It doesn't look like you're installing the GLUT callbacks, see the comments here: imgui/backends/imgui_impl_glut.h Lines 34 to 44 in b908494 But more importantly: imgui/backends/imgui_impl_glut.h Lines 4 to 6 in b908494 Please use literally anything other than GLUT. (To FreeGLUT's credit, it did get revived after it got lumped into that statement. However it's still the least featured Dear ImGui backend and very few people use it.) |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Im currently trying to implement ImGUI in an Engine im developing. Unfortunately everytime i try to run it its not working and I cant figure out why.
Im using OpenGL and Freeglut. Im following the example for opengl_2 and glut but it simply isnt working when i run it with my engine.
here are my code functions for setup, render and shutdown
Im rendering the menu after my models and i want it to be reshapable like the one in the example
Beta Was this translation helpful? Give feedback.
All reactions