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Add dispose functions to release all resources #73
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Hey, yeah I definitely would like to look into this further. Currently I don't have a solid grasp over what needs to be released. Do you know of any good resources? |
Yes as I created dispose now a bit around framework: :) Also would assume all referenced gl / renderers should be removed as they can get cycle reference, same goes for internal states To make it working out of box renderers should have references to all textures / programs and meshes if not dispose could be implemented per object only and then user would be responsible to call them. Some resources: |
Technically it is not necessary. |
Any plans to add dispose for textures , materials, meshes to release resources ?
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