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Assembly-UnityScript.unityproj
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Assembly-UnityScript.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{01A07891-ED5E-F116-0765-BFC75070F66A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_GAMECENTER;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_5;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\CoinForce.js" />
<Compile Include="Assets\Scripts\CoinSnap.js" />
<Compile Include="Assets\Scripts\CoinSnapLoc.js" />
<Compile Include="Assets\Scripts\CoinSpecReset.js" />
<Compile Include="Assets\Scripts\SmoothFollow.js" />
<Compile Include="Assets\Toon World Texture Pack\Sample\Rotater.js" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Depth Cutout.shader" />
<None Include="Assets\NGUI\Examples\Models\Orc\Orc Skin.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo20.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo14.txt" />
<None Include="Assets\NGUI\Resources\Shaders\GUI - Text Shader (SoftClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Dynamic Font (AlphaClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Masked Colored.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo18.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (AlphaClip) .shader" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Header.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (AlphaClip).shader" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (AlphaClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\GUI - Text Shader (AlphaClip).shader" />
<None Include="Assets\NGUI\Examples\Atlases\Fantasy\Fantasy Font - Normal.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Normal.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Dynamic Font (SoftClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (SoftClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (SoftClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Dynamic Font.shader" />
<None Include="Assets\NGUI\ReadMe - 2.6.1e.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored Overlay.shader" />
<None Include="Assets\NGUI\Examples\Other\English.txt" />
<None Include="Assets\NGUI\Examples\Other\French.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed).shader" />
<None Include="Assets\Toon World Texture Pack\Bumped Spec Mapped Shader\Bumped Specular mapped.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Additive Colored.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Header.txt" />
<None Include="Assets\NGUI\Examples\Shaders\Refractive.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Depth.shader" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Normal.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (SoftClip).shader" />
<None Include="Assets\NGUI\Examples\Models\Orc Armor\Orc Armor.shader" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{2605C6BE-837D-2D15-C153-529F8A366858}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>