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The setup/build process does not use GPU. It's just building the images with GPU support baked into them As for multi-gpu support, yes we already have that built in. A small fix is contained in okio-ai/nendo-server#9 which changes the behavior of GPU actions to request only a single GPU and not all of them as it did before, such that GPU actions can be processed in parallel on multi-GPU hosts. I will merge that branch later today and then all you have to do to enable parallel GPU actions is to set the environment variable |
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Is there any support for multi-gpu systems? It would be cool to be able to distribute the action queue across all nvidia gpus in the system. Also, if there are multiple gpus in the system is there a setting for selecting which one to use during the setup/build process?
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