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ml2input.cpp
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#include "ml2classes.h"
extern EventManager inputEM;
inline bool byOrder(String a, String b) {
return a > b;
}
ML2Input::ML2Input(const String &id)
: Bounce()
, m_pin(0)
, m_pullup(InputPullup::PullDown)
, m_bounceInterval(BOUNCE_INTERVAL)
, m_holdInterval(HOLD_INTERVAL)
, m_repeat(false)
, m_repeatInterval(REPEAT_INTERVAL)
, m_doubleClickInterval(0)
, m_preventClick(false)
, buttonPressTimeStamp(0)
, lastRepeatTimeStamp(0)
, clickCount(0)
, isHold(false)
{
id.toCharArray(ID, ID_SIZE);
this->setPin(m_pin);
this->setPullup(m_pullup);
}
void ML2Input::setPin(byte pin)
{
this->m_pin = pin;
reset();
}
void ML2Input::setRepeat(bool repeat)
{
this->m_repeat = repeat;
}
void ML2Input::setHoldInterval(uint16_t holdInterval)
{
this->m_holdInterval = holdInterval;
}
void ML2Input::setDoubleClickInterval(uint16_t dClickInterval)
{
this->m_doubleClickInterval = dClickInterval;
}
void ML2Input::setPreventClick(bool preventClick)
{
this->m_preventClick = preventClick;
}
void ML2Input::setRepeatInterval(uint16_t repeatInterval)
{
this->m_repeatInterval = repeatInterval;
}
void ML2Input::setDoubleClick(uint16_t dClickInterval, bool preventClick)
{
this->m_doubleClickInterval = dClickInterval;
this->m_preventClick = preventClick;
}
void ML2Input::setPullup(InputPullup::PullupType pullup)
{
this->m_pullup = pullup;
pinMode(this->m_pin, m_pullup == InputPullup::IntPullup ? INPUT_PULLUP : INPUT);
reset();
}
void ML2Input::setBounceInterval(uint16_t bounceInterval)
{
this->m_bounceInterval = bounceInterval;
this->interval(bounceInterval);
}
bool ML2Input::pressed()
{
return (isPullup() && fell()) || (!isPullup() && rose());
}
bool ML2Input::released()
{
return (!isPullup() && fell()) || (isPullup() && rose());
}
bool ML2Input::down()
{
return (!isPullup() && read()) || (isPullup() && !read());
}
inline bool ML2Input::up()
{
return !down();
}
inline void ML2Input::queueEvent(int event)
{
inputEM.queueEvent(event, new EventParam(this));
}
void ML2Input::reset()
{
this->attach(m_pin);
this->bState = up() ? ButtonState::Up : ButtonState::Down;
}
void ML2Input::check(uint32_t millisec)
{
if (!millisec)
millisec = millis();
if (this->update())
queueEvent(ButtonEvent::StateChanged);
if (up() && (clickCount > 0) && (millisec - buttonPressTimeStamp) >= m_doubleClickInterval)
{
if (clickCount == 1 && m_preventClick)
queueEvent(ButtonEvent::Click);
clickCount = 0;
}
if (this->pressed())
{
buttonPressTimeStamp = millisec;
bState = ButtonState::Down;
queueEvent(ButtonEvent::Pressed);
}
if (this->released())
{
queueEvent(ButtonEvent::Released);
if (m_holdInterval && ((millisec - buttonPressTimeStamp) >= m_holdInterval))
{
queueEvent(ButtonEvent::LongClick);
}
else
{
if (this->m_doubleClickInterval > 0)
{
if (++clickCount == 1 && !m_preventClick)
queueEvent(ButtonEvent::Click);
if (clickCount == 2)
queueEvent(ButtonEvent::DoubleClick);
}
else
{
queueEvent(isHold ? ButtonEvent::LongClick : ButtonEvent::Click);
}
}
isHold = false;
bState = ButtonState::Up;
}
if (down())
{
if (!buttonPressTimeStamp)
buttonPressTimeStamp = millisec;
if (m_repeat && isHold && (millisec - lastRepeatTimeStamp) >= m_repeatInterval)
{
lastRepeatTimeStamp = millisec;
queueEvent(ButtonEvent::Repeat);
}
if (!isHold && m_holdInterval && (millisec - buttonPressTimeStamp) >= m_holdInterval)
{
queueEvent(ButtonEvent::Hold);
isHold = true;
bState |= ButtonState::HoldState;
if (m_repeat && (millisec - buttonPressTimeStamp) >= m_holdInterval)
{
lastRepeatTimeStamp = millisec;
queueEvent(ButtonEvent::Repeat);
}
}
}
}
InputList::InputList() : SimpleList<ML2Input * >()
{
}
bool InputList::addInput(ML2Input *input)
{
if (!input || hasInput(input) || find(input->ID))
return false;
this->push_back(input);
return true;
}
bool InputList::removeInput(ML2Input *input)
{
if (input)
{
for (InputList::iterator itr = begin(); itr != end(); ++itr)
{
if ((*itr) == input)
{
erase(itr);
delete (*itr);
return true;
}
}
}
return false;
}
bool InputList::hasInput(ML2Input *input)
{
if (input)
{
for (InputList::iterator itr = begin(); itr != end(); ++itr)
{
if ((*itr) == input)
return true;
}
}
return false;
}
ML2Input *InputList::find(const char *id)
{
if (strlen(id))
{
for (InputList::iterator itr = begin(); itr != end(); ++itr)
{
if (strcmp((*itr)->ID, id) == 0)
return (*itr);
}
}
return 0;
}
void InputList::check()
{
for (InputList::iterator itr = begin(); itr != end(); ++itr)
{
(*itr)->check();
}
}
void InputList::clearInputs()
{
for (InputList::iterator itr = this->begin(); itr != this->end(); ++itr)
delete (*itr);
this->clear();
}
bool InputList::addInputRule(const char *inputId, int addrRule) {
ML2Input *input = find(inputId);
if (!input)
return false;
input->rules.push_back(addrRule);
// input->rules.sort(byOrder);
return true;
}