State of the project 2024 #413
Replies: 5 comments 8 replies
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Just wanted to state my support here. I love this project and really looking forward to the tournament mode. Also I'd love to see a port for the OpenDingux OS to play it on my Anbernic. |
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Also this video might be helpful to figure out what the stats in the original game do: |
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Love what you guys are doing! Can't wait to get back into it after a couple decades - and now running smoothly on my Linux laptop ❤️ |
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This game remains my favorite fighting game of all time. I truly hope development of this port isn't dead. |
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Just as an FYI, I briefly discussed / linked to this project as part of the entry on One Must Fall: 2097 in the latest issue of Freeware Creator Magazine |
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Updated Oct 27. 2024
So where are we now ?
We have all game modes from the original game, including the separate network lobby. Tournament mode now mostly works, as do the network game elements. There are still bugs to be squashed in HAR movement, moves, graphics, audio etc. but we are getting closer to feature-completeness.
So why are there no new releases ?
At this point, we're just going to try to squash more bugs before we go and roll a release. But that's getting pretty close, too.
What has been happening lately ?
Some noteworthy things that have been completed lately:
So what next ?
These are the things we are working on, in priority order:
1, Bugfixes for graphics rendering (@katajakasa)
2. Sort out pilot and har stats and their effect on the gameplay
3. Figure out more animation tags (https://github.com/omf2097/openomf/projects/3) -- this is an ongoing effort, and is mostly discussed on our discord server. We are utilising Ghidra to reverse-engineer the old project to see what it does. This is slow and very, very, VERY tedious tediousness.
4. Overall bugfixing for everything
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