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build.cmake
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build.cmake
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# SPDX-License-Identifier: GPL-2.0-or-later
#
# Copyright(c) 2023 John Sanpe <[email protected]>
#
add_compile_options(
-std=gnu11
-Wall
-Wextra
-Wno-override-init
-Wno-unused-parameter
-Wno-sign-compare
-Wno-pointer-sign
-Wno-null-pointer-arithmetic
-Wmissing-prototypes
-Wmissing-declarations
-fvisibility=hidden
)
if(BFDEV_STRICT)
set(CMAKE_C_FLAGS
"${CMAKE_C_FLAGS} \
-Werror"
)
endif()
include(scripts/sanitize.cmake)
include(scripts/asm-generic.cmake)
asm_generic(
bfdev/asm-generic/
${BFDEV_GENERATED_PATH}/bfdev/asm
${BFDEV_ARCH_HEADER_PATH}/bfdev/asm
${BFDEV_HEADER_PATH}/bfdev/asm-generic
)
configure_file(
${BFDEV_MODULE_PATH}/config.h.in
${BFDEV_GENERATED_PATH}/bfdev/config.h
)
configure_file(
${BFDEV_MODULE_PATH}/bfdev-config.cmake.in
${BFDEV_CONFIGURE}
)
file(GLOB_RECURSE BFDEV_HEADER
${BFDEV_HEADER_PATH}/*.h
)
file(GLOB_RECURSE BFDEV_GENERATED_HEADER
${BFDEV_GENERATED_PATH}/*.h
)
file(GLOB_RECURSE BFDEV_ARCH_HEADER
${BFDEV_ARCH_HEADER_PATH}/*.h
)
set(BFDEV_INCLUDE_DIRS
${BFDEV_HEADER_PATH}
${BFDEV_GENERATED_PATH}
${BFDEV_ARCH_HEADER_PATH}
)
set_property(
GLOBAL PROPERTY
"BFDEV_INCLUDE_DIRS"
${BFDEV_INCLUDE_DIRS}
)
include_directories(${BFDEV_INCLUDE_DIRS})
include(${BFDEV_ARCH_PATH}/build.cmake)
include(${BFDEV_SOURCE_PATH}/build.cmake)
set(BFDEV_LIBRARY_HEADER
${BFDEV_HEADER}
${BFDEV_ASM_HEADER}
${BFDEV_ARCH_ASM_HEADER}
${BFDEV_GENERATED_HEADER}
)
set(BFDEV_LIBRARY_SOURCE
${BFDEV_SOURCE}
${BFDEV_ARCH_SOURCE}
)
set(BFDEV_LIBRARY
${BFDEV_LIBRARY_HEADER}
${BFDEV_LIBRARY_SOURCE}
)