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In Line 114 of "11-doublewrite.cpp" #6

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hutaocheng opened this issue Dec 21, 2016 · 0 comments
Open

In Line 114 of "11-doublewrite.cpp" #6

hutaocheng opened this issue Dec 21, 2016 · 0 comments

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@hutaocheng
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void DoubleWriteExample::Initialize(const char * title) ... glBindImageTexture(0, output_texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_RGBA32F); ...
while 0 refers to the image unit (in fragment shader) which used as input and should be initialized by the render pipeline. what does this statement mean?

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